322 lines
6.7 KiB
C++
322 lines
6.7 KiB
C++
// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "..\e2dmodule.h"
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#include "..\e2dobject.h"
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easy2d::Graphics::Graphics(HWND hwnd)
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: factory_(nullptr)
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, imaging_factory_(nullptr)
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, write_factory_(nullptr)
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, miter_stroke_style_(nullptr)
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, bevel_stroke_style_(nullptr)
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, round_stroke_style_(nullptr)
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, fps_text_format_(nullptr)
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, fps_text_layout_(nullptr)
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, render_target_(nullptr)
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, solid_brush_(nullptr)
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, text_renderer_(nullptr)
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, clear_color_(D2D1::ColorF(D2D1::ColorF::Black))
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{
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ThrowIfFailed(
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D2D1CreateFactory(
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D2D1_FACTORY_TYPE_SINGLE_THREADED,
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&factory_
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)
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);
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ThrowIfFailed(
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CoCreateInstance(
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CLSID_WICImagingFactory,
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nullptr,
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CLSCTX_INPROC_SERVER,
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IID_IWICImagingFactory,
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reinterpret_cast<void**>(&imaging_factory_)
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)
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);
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ThrowIfFailed(
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DWriteCreateFactory(
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DWRITE_FACTORY_TYPE_SHARED,
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__uuidof(IDWriteFactory),
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reinterpret_cast<IUnknown**>(&write_factory_)
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)
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);
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RECT rc;
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::GetClientRect(hwnd, &rc);
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D2D1_SIZE_U size = D2D1::SizeU(
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rc.right - rc.left,
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rc.bottom - rc.top
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD>豸<EFBFBD><E8B1B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD>Щ<EFBFBD><D0A9>ԴӦ<D4B4><D3A6> Direct2D <20>豸<EFBFBD><E8B1B8>ʧʱ<CAA7>ؽ<EFBFBD>
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// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB> Direct2D <20><>ȾĿ<C8BE><C4BF>
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ThrowIfFailed(
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factory_->CreateHwndRenderTarget(
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D2D1::RenderTargetProperties(),
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D2D1::HwndRenderTargetProperties(
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hwnd,
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size,
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D2D1_PRESENT_OPTIONS_NONE),
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&render_target_
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)
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˢ
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ThrowIfFailed(
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render_target_->CreateSolidColorBrush(
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D2D1::ColorF(D2D1::ColorF::White),
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&solid_brush_
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)
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ<EFBFBD><C8BE>
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ThrowIfFailed(
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E2DTextRenderer::Create(
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&text_renderer_,
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factory_,
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render_target_,
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solid_brush_
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)
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);
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}
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easy2d::Graphics::~Graphics()
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{
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SafeRelease(fps_text_format_);
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SafeRelease(fps_text_layout_);
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SafeRelease(text_renderer_);
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SafeRelease(solid_brush_);
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SafeRelease(render_target_);
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SafeRelease(miter_stroke_style_);
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SafeRelease(bevel_stroke_style_);
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SafeRelease(round_stroke_style_);
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SafeRelease(factory_);
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SafeRelease(imaging_factory_);
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SafeRelease(write_factory_);
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}
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void easy2d::Graphics::BeginDraw()
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{
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render_target_->BeginDraw();
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render_target_->Clear(clear_color_);
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}
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void easy2d::Graphics::EndDraw()
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{
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HRESULT hr = render_target_->EndDraw();
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if (hr == D2DERR_RECREATE_TARGET)
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{
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// <20><><EFBFBD><EFBFBD> Direct3D <20>豸<EFBFBD><E8B1B8>ִ<EFBFBD>й<EFBFBD><D0B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD>豸<EFBFBD><E8B1B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>ε<EFBFBD><CEB5><EFBFBD>ʱ<EFBFBD>ؽ<EFBFBD><D8BD><EFBFBD>Դ
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hr = S_OK;
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SafeRelease(fps_text_format_);
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SafeRelease(fps_text_layout_);
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SafeRelease(text_renderer_);
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SafeRelease(solid_brush_);
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SafeRelease(render_target_);
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}
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ThrowIfFailed(hr);
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}
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void easy2d::Graphics::DrawDebugInfo()
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{
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static int render_times_ = 0;
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static Time last_render_time_ = Time::Now();
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int duration = (Time::Now() - last_render_time_).Milliseconds();
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if (!fps_text_format_)
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{
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ThrowIfFailed(
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write_factory_->CreateTextFormat(
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L"",
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nullptr,
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DWRITE_FONT_WEIGHT_NORMAL,
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DWRITE_FONT_STYLE_NORMAL,
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DWRITE_FONT_STRETCH_NORMAL,
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20,
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L"",
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&fps_text_format_
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)
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);
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ThrowIfFailed(
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fps_text_format_->SetWordWrapping(
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DWRITE_WORD_WRAPPING_NO_WRAP
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)
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);
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}
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++render_times_;
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if (duration >= 100)
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{
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String fps_text = String::Format(L"FPS: %.1f", (1000.f / duration * render_times_));
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last_render_time_ = Time::Now();
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render_times_ = 0;
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SafeRelease(fps_text_layout_);
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ThrowIfFailed(
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write_factory_->CreateTextLayout(
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(const wchar_t *)fps_text,
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(UINT32)fps_text.Length(),
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fps_text_format_,
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0,
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0,
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&fps_text_layout_
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)
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);
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}
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if (fps_text_layout_)
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{
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render_target_->SetTransform(D2D1::Matrix3x2F::Identity());
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solid_brush_->SetOpacity(1.0f);
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text_renderer_->SetTextStyle(
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D2D1::ColorF(D2D1::ColorF::White),
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TRUE,
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D2D1::ColorF(D2D1::ColorF::Black, 0.4f),
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1.5f,
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D2D1_LINE_JOIN_ROUND
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);
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fps_text_layout_->Draw(
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nullptr,
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text_renderer_,
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10,
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0
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);
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}
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}
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ID2D1HwndRenderTarget * easy2d::Graphics::GetRenderTarget() const
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{
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return render_target_;
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}
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ID2D1SolidColorBrush * easy2d::Graphics::GetSolidBrush() const
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{
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return solid_brush_;
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}
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easy2d::E2DTextRenderer * easy2d::Graphics::GetTextRender() const
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{
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return text_renderer_;
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}
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ID2D1Factory * easy2d::Graphics::GetFactory() const
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{
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return factory_;
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}
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IWICImagingFactory * easy2d::Graphics::GetImagingFactory() const
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{
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return imaging_factory_;
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}
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IDWriteFactory * easy2d::Graphics::GetWriteFactory() const
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{
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return write_factory_;
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}
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ID2D1StrokeStyle * easy2d::Graphics::GetMiterStrokeStyle()
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{
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if (!miter_stroke_style_)
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{
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ThrowIfFailed(
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factory_->CreateStrokeStyle(
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D2D1::StrokeStyleProperties(
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D2D1_CAP_STYLE_FLAT,
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D2D1_CAP_STYLE_FLAT,
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D2D1_CAP_STYLE_FLAT,
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D2D1_LINE_JOIN_MITER,
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2.0f,
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D2D1_DASH_STYLE_SOLID,
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0.0f),
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nullptr,
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0,
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&miter_stroke_style_
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)
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);
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}
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return miter_stroke_style_;
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}
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ID2D1StrokeStyle * easy2d::Graphics::GetBevelStrokeStyle()
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{
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if (!bevel_stroke_style_)
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{
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ThrowIfFailed(
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factory_->CreateStrokeStyle(
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D2D1::StrokeStyleProperties(
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D2D1_CAP_STYLE_FLAT,
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D2D1_CAP_STYLE_FLAT,
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D2D1_CAP_STYLE_FLAT,
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D2D1_LINE_JOIN_BEVEL,
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2.0f,
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D2D1_DASH_STYLE_SOLID,
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0.0f),
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nullptr,
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0,
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&bevel_stroke_style_
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)
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);
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}
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return bevel_stroke_style_;
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}
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ID2D1StrokeStyle * easy2d::Graphics::GetRoundStrokeStyle()
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{
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if (!round_stroke_style_)
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{
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ThrowIfFailed(
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factory_->CreateStrokeStyle(
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D2D1::StrokeStyleProperties(
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D2D1_CAP_STYLE_FLAT,
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D2D1_CAP_STYLE_FLAT,
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D2D1_CAP_STYLE_FLAT,
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D2D1_LINE_JOIN_ROUND,
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2.0f,
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D2D1_DASH_STYLE_SOLID,
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0.0f),
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nullptr,
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0,
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&round_stroke_style_
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)
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);
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}
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return round_stroke_style_;
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}
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float easy2d::Graphics::GetDpi()
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{
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HDC hdc = ::GetDC(0);
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int dpi = ::GetDeviceCaps(hdc, LOGPIXELSX);
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::ReleaseDC(0, hdc);
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return static_cast<float>(dpi);
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}
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