Magic_Game/core/modules/Input.cpp

171 lines
3.8 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "..\e2dmodule.h"
#include "..\e2dtool.h"
easy2d::Input::Input(HWND hwnd)
: direct_input_(nullptr)
, keyboard_device_(nullptr)
, mouse_device_(nullptr)
{
ZeroMemory(key_buffer_, sizeof(key_buffer_));
ZeroMemory(&mouse_state_, sizeof(mouse_state_));
// 初始化接口对象
ThrowIfFailed(
DirectInput8Create(
HINST_THISCOMPONENT,
DIRECTINPUT_VERSION,
IID_IDirectInput8,
(void**)&direct_input_,
nullptr
)
);
// 初始化键盘设备
ThrowIfFailed(
direct_input_->CreateDevice(
GUID_SysKeyboard,
&keyboard_device_,
nullptr
)
);
keyboard_device_->SetCooperativeLevel(hwnd, DISCL_FOREGROUND | DISCL_NONEXCLUSIVE);
keyboard_device_->SetDataFormat(&c_dfDIKeyboard);
keyboard_device_->Acquire();
keyboard_device_->Poll();
// 初始化鼠标设备
ThrowIfFailed(
direct_input_->CreateDevice(
GUID_SysMouse,
&mouse_device_,
nullptr
)
);
mouse_device_->SetCooperativeLevel(hwnd, DISCL_FOREGROUND | DISCL_NONEXCLUSIVE);
mouse_device_->SetDataFormat(&c_dfDIMouse);
mouse_device_->Acquire();
mouse_device_->Poll();
}
easy2d::Input::~Input()
{
if (keyboard_device_)
keyboard_device_->Unacquire();
if (mouse_device_)
mouse_device_->Unacquire();
SafeRelease(mouse_device_);
SafeRelease(keyboard_device_);
SafeRelease(direct_input_);
}
void easy2d::Input::Flush()
{
if (keyboard_device_)
{
HRESULT hr = keyboard_device_->Poll();
if (FAILED(hr))
{
hr = keyboard_device_->Acquire();
while (hr == DIERR_INPUTLOST)
hr = keyboard_device_->Acquire();
}
else
{
keyboard_device_->GetDeviceState(
sizeof(key_buffer_),
(void**)&key_buffer_
);
}
}
if (mouse_device_)
{
HRESULT hr = mouse_device_->Poll();
if (FAILED(hr))
{
hr = mouse_device_->Acquire();
while (hr == DIERR_INPUTLOST)
hr = mouse_device_->Acquire();
}
else
{
mouse_device_->GetDeviceState(
sizeof(mouse_state_),
(void**)&mouse_state_
);
}
}
}
bool easy2d::Input::IsDown(KeyCode key)
{
if (key_buffer_[static_cast<int>(key)] & 0x80)
return true;
return false;
}
bool easy2d::Input::IsDown(MouseCode code)
{
if (mouse_state_.rgbButtons[static_cast<int>(code)] & 0x80)
return true;
return false;
}
float easy2d::Input::GetMouseX()
{
return GetMousePos().x;
}
float easy2d::Input::GetMouseY()
{
return GetMousePos().y;
}
easy2d::Point easy2d::Input::GetMousePos()
{
POINT mousePos;
::GetCursorPos(&mousePos);
::ScreenToClient(Game::GetInstance()->GetHWnd(), &mousePos);
float dpi = Graphics::GetDpi();
return Point(mousePos.x * 96.f / dpi, mousePos.y * 96.f / dpi);
}
float easy2d::Input::GetMouseDeltaX()
{
return (float)mouse_state_.lX;
}
float easy2d::Input::GetMouseDeltaY()
{
return (float)mouse_state_.lY;
}
float easy2d::Input::GetMouseDeltaZ()
{
return (float)mouse_state_.lZ;
}