Magic_Game/Easy2D/egeometry.h

155 lines
2.2 KiB
C++

#pragma once
#include "ebase.h"
namespace e2d
{
class EPhysicsManager;
class ENode;
class EGeometry;
class EPhysicsMsg
{
friend EPhysicsManager;
public:
enum INTERSECT_RELATION
{
UNKNOWN = 0, /* 关系不确定 */
DISJOINT = 1, /* 没有交集 */
IS_CONTAINED = 2, /* 完全被包含 */
CONTAINS = 3, /* 完全包含 */
OVERLAP = 4 /* 部分重叠 */
};
// 获取当前物理碰撞消息类型
static INTERSECT_RELATION getMsg();
// 获取主动方
static EGeometry * getActiveGeometry();
// 获取被动方
static EGeometry * getPassiveGeometry();
public:
static INTERSECT_RELATION s_nRelation;
static EGeometry * s_pActiveGeometry;
static EGeometry * s_pPassiveGeometry;
};
class EGeometry :
public EObject
{
friend EPhysicsManager;
friend ENode;
public:
EGeometry();
// 获取父节点
ENode * getParentNode() const;
protected:
// 判断两形状的交集关系
virtual EPhysicsMsg::INTERSECT_RELATION _intersectWith(
EGeometry * pGeometry
);
// 转换形状
virtual void _transform();
virtual ID2D1Geometry * _getD2dGeometry() const = 0;
protected:
bool m_bTransformNeeded;
ENode * m_pParentNode;
ID2D1TransformedGeometry * m_pTransformedGeometry;
};
class ERectangle :
public EGeometry
{
public:
// 创建一个空矩形
ERectangle();
// 根据左上角坐标和宽高创建矩形
ERectangle(
float x,
float y,
float width,
float height
);
// 创建一个和节点位置大小相同的矩形
ERectangle(
ENode * node
);
protected:
void _setRect(
float left,
float top,
float right,
float bottom
);
virtual ID2D1RectangleGeometry * _getD2dGeometry() const override;
protected:
ID2D1RectangleGeometry * m_pD2dRectangle;
};
class ECircle :
public EGeometry
{
public:
ECircle();
ECircle(
EPoint center,
float radius
);
protected:
void _setCircle(
EPoint center,
float radius
);
virtual ID2D1EllipseGeometry * _getD2dGeometry() const override;
protected:
ID2D1EllipseGeometry * m_pD2dCircle;
};
class EEllipse :
public EGeometry
{
public:
EEllipse();
EEllipse(
EPoint center,
float radiusX,
float radiusY
);
protected:
void _setEllipse(
EPoint center,
float radiusX,
float radiusY
);
virtual ID2D1EllipseGeometry * _getD2dGeometry() const override;
protected:
ID2D1EllipseGeometry * m_pD2dEllipse;
};
}