104 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2daction.h"
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| 
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| e2d::Animation::Animation()
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| 	: _interval(1)
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| {
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| }
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| 
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| e2d::Animation::Animation(const std::vector<Image*>& frames)
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| 	: _interval(1)
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| {
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| 	this->add(frames);
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| }
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| 
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| e2d::Animation::Animation(double interval)
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| 	: _interval(interval)
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| {
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| }
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| 
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| e2d::Animation::Animation(double interval, const std::vector<Image*>& frames)
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| 	: _interval(interval)
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| {
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| 	this->add(frames);
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| }
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| 
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| e2d::Animation::~Animation()
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| {
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| }
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| 
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| void e2d::Animation::setInterval(double interval)
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| {
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| 	_interval = std::max(interval, 0.0);
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| }
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| 
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| void e2d::Animation::onDestroy()
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| {
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| 	for (auto frame : _frames)
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| 	{
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| 		GC::release(frame);
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| 	}
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| }
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| 
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| void e2d::Animation::add(Image * frame)
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| {
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| 	if (frame)
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| 	{
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| 		_frames.push_back(frame);
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| 		frame->retain();
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| 	}
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| }
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| 
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| void e2d::Animation::add(const std::vector<Image*>& frames)
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| {
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| 	for (const auto &image : frames)
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| 	{
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| 		this->add(image);
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| 	}
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| }
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| 
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| double e2d::Animation::getInterval() const
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| {
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| 	return _interval;
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| }
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| 
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| const std::vector<e2d::Image*>& e2d::Animation::getFrames() const
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| {
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| 	return _frames;
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| }
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| 
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| e2d::Animation * e2d::Animation::clone() const
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| {
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| 	auto animation = Create<Animation>(_interval);
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| 	if (animation)
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| 	{
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| 		for (auto frame : _frames)
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| 		{
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| 			animation->add(frame);
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| 		}
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| 	}
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| 	return animation;
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| }
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| 
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| e2d::Animation * e2d::Animation::reverse() const
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| {
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| 	auto& oldFrames = this->getFrames();
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| 	std::vector<Image*> frames(oldFrames.size());
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| 
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| 	if (!oldFrames.empty())
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| 	{
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| 		for (auto iter = oldFrames.crbegin(),
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| 			iterCrend = oldFrames.crend();
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| 			iter != iterCrend;
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| 			++iter)
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| 		{
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| 			Image* frame = *iter;
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| 			if (frame)
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| 			{
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| 				frames.push_back(frame);
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| 			}
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| 		}
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| 	}
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| 
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| 	return Create<Animation>(this->getInterval(), frames);
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| }
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