106 lines
1.8 KiB
C++
106 lines
1.8 KiB
C++
#include "..\e2dcollider.h"
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#include "..\e2dmanager.h"
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#include "..\e2dnode.h"
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e2d::Collider::Collider()
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: _visiable(true)
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, _color(Color::Red, 0.7)
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, _parentNode(nullptr)
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, _transformed(nullptr)
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, _enable(true)
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, _autoResize(false)
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{
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}
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e2d::Collider::~Collider()
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{
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SafeRelease(_transformed);
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}
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e2d::Node * e2d::Collider::getParentNode() const
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{
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return _parentNode;
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}
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e2d::Color e2d::Collider::getColor() const
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{
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return _color;
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}
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void e2d::Collider::setEnable(bool enable)
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{
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_enable = enable;
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}
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void e2d::Collider::setVisiable(bool bVisiable)
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{
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_visiable = bVisiable;
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}
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void e2d::Collider::setColor(Color color)
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{
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_color = color;
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}
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void e2d::Collider::setAutoResize(bool enable)
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{
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_autoResize = enable;
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}
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void e2d::Collider::_render()
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{
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if (_transformed && _enable)
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{
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auto renderer = Renderer::getInstance();
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// 获取纯色画刷
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ID2D1SolidColorBrush * pBrush = renderer->getSolidColorBrush();
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// 设置画刷颜色和透明度
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pBrush->SetColor(_color.toD2DColorF());
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// 绘制几何碰撞体
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renderer->getRenderTarget()->DrawGeometry(_transformed, pBrush);
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}
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}
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e2d::Collider::Relation e2d::Collider::getRelationWith(Collider * pCollider) const
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{
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if (_transformed && pCollider->_transformed)
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{
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if (_enable && pCollider->_enable)
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{
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D2D1_GEOMETRY_RELATION relation;
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_transformed->CompareWithGeometry(
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pCollider->_transformed,
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D2D1::Matrix3x2F::Identity(),
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&relation
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);
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return Relation(relation);
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}
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}
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return Relation::Unknown;
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}
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void e2d::Collider::_transform()
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{
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if (_parentNode && _enable)
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{
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if (_autoResize)
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{
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this->_resize();
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}
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// 释放原碰撞体
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SafeRelease(_transformed);
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// 根据父节点转换几何图形
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Renderer::getFactory()->CreateTransformedGeometry(
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getD2dGeometry(),
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_parentNode->_finalMatri,
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&_transformed
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);
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ColliderManager::__updateCollider(this);
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}
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}
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