47 lines
699 B
C++
47 lines
699 B
C++
#include "..\e2daction.h"
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e2d::Delay::Delay(float duration)
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: _delta(0)
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, _delay(std::max(duration, 0.f))
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{
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}
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e2d::Delay * e2d::Delay::clone() const
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{
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return new (e2d::autorelease) Delay(_delay);
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}
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e2d::Delay * e2d::Delay::reverse() const
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{
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return new (e2d::autorelease) Delay(_delay);
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}
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void e2d::Delay::reset()
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{
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Action::reset();
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_delta = 0;
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}
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void e2d::Delay::_init()
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{
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Action::_init();
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}
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void e2d::Delay::_update()
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{
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Action::_update();
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_delta = Game::getInstance()->getTotalDuration().seconds() - _last;
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if (_delta >= _delay)
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{
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this->stop();
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}
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}
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void e2d::Delay::_resetTime()
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{
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Action::_resetTime();
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_last = Game::getInstance()->getTotalDuration().seconds() - _delta;
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}
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