255 lines
5.3 KiB
C++
255 lines
5.3 KiB
C++
#include "..\ebase.h"
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#pragma comment(lib, "dinput8.lib")
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#pragma comment(lib, "dxguid.lib")
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using namespace e2d;
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static IDirectInput8* s_pDirectInput = nullptr; // DirectInput 接口对象
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static IDirectInputDevice8* s_KeyboardDevice = nullptr; // 键盘设备接口
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static char s_KeyBuffer[256] = { 0 }; // 用于保存键盘按键信息缓冲区
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static char s_KeyRecordBuffer[256] = { 0 }; // 键盘消息二级缓冲区
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static IDirectInputDevice8* s_MouseDevice = nullptr; // 鼠标设备接口
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static DIMOUSESTATE s_MouseState; // 鼠标信息存储结构体
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static DIMOUSESTATE s_MouseRecordState; // 鼠标信息二级缓冲
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static POINT s_MousePosition; // 鼠标位置存储结构体
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void EInput::__uninit()
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{
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if (s_KeyboardDevice)
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s_KeyboardDevice->Unacquire();
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if (s_MouseDevice)
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s_MouseDevice->Unacquire();
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SafeReleaseInterface(&s_MouseDevice);
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SafeReleaseInterface(&s_KeyboardDevice);
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SafeReleaseInterface(&s_pDirectInput);
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}
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bool EInput::__init()
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{
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ZeroMemory(s_KeyBuffer, sizeof(s_KeyBuffer));
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ZeroMemory(s_KeyRecordBuffer, sizeof(s_KeyRecordBuffer));
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ZeroMemory(&s_MouseState, sizeof(s_MouseState));
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ZeroMemory(&s_MouseRecordState, sizeof(s_MouseRecordState));
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// 初始化接口对象
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HRESULT hr = DirectInput8Create(
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HINST_THISCOMPONENT,
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DIRECTINPUT_VERSION,
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IID_IDirectInput8,
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(void**)&s_pDirectInput,
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nullptr
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);
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if (SUCCEEDED(hr))
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{
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// 初始化键盘设备
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hr = s_pDirectInput->CreateDevice(
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GUID_SysKeyboard,
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&s_KeyboardDevice,
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nullptr
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);
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if (SUCCEEDED(hr))
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{
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s_KeyboardDevice->SetCooperativeLevel(
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EWindow::getHWnd(),
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DISCL_FOREGROUND | DISCL_NONEXCLUSIVE
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);
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s_KeyboardDevice->SetDataFormat(
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&c_dfDIKeyboard);
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s_KeyboardDevice->Acquire();
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s_KeyboardDevice->Poll();
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}
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else
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{
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MessageBox(nullptr, L"Keyboard not found. The game will now exit.",
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L"Error",
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MB_ICONERROR | MB_OK);
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EGame::quit();
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return false;
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}
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}
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if (SUCCEEDED(hr))
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{
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// 初始化鼠标设备
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hr = s_pDirectInput->CreateDevice(GUID_SysMouse, &s_MouseDevice, nullptr);
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if (SUCCEEDED(hr))
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{
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s_MouseDevice->SetCooperativeLevel(EWindow::getHWnd(), DISCL_FOREGROUND | DISCL_NONEXCLUSIVE);
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s_MouseDevice->SetDataFormat(&c_dfDIMouse);
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s_MouseDevice->Acquire();
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s_MouseDevice->Poll();
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}
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else
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{
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MessageBox(nullptr, L"Mouse not found. The game will now exit.",
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L"Error",
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MB_ICONERROR | MB_OK);
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EGame::quit();
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return false;
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}
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}
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return SUCCEEDED(hr);
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}
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void EInput::__updateDeviceState()
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{
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if (s_KeyboardDevice)
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{
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HRESULT hr = s_KeyboardDevice->Poll();
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if (FAILED(hr))
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{
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hr = s_KeyboardDevice->Acquire();
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while (hr == DIERR_INPUTLOST)
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hr = s_KeyboardDevice->Acquire();
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}
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else
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{
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for (int i = 0; i < 256; i++)
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s_KeyRecordBuffer[i] = s_KeyBuffer[i];
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s_KeyboardDevice->GetDeviceState(sizeof(s_KeyBuffer), (void**)&s_KeyBuffer);
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}
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}
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if (s_MouseDevice)
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{
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HRESULT hr = s_MouseDevice->Poll();
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if (FAILED(hr))
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{
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hr = s_MouseDevice->Acquire();
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while (hr == DIERR_INPUTLOST)
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hr = s_MouseDevice->Acquire();
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}
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else
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{
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s_MouseRecordState = s_MouseState;
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s_MouseDevice->GetDeviceState(sizeof(s_MouseState), (void**)&s_MouseState);
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}
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DIK_0;
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}
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GetCursorPos(&s_MousePosition);
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ScreenToClient(EWindow::getHWnd(), &s_MousePosition);
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}
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bool EInput::isKeyDown(int nKeyCode)
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{
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if (s_KeyBuffer[nKeyCode] & 0x80)
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return true;
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return false;
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}
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bool EInput::isKeyPress(int nKeyCode)
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{
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if ((s_KeyBuffer[nKeyCode] & 0x80) && !(s_KeyRecordBuffer[nKeyCode] & 0x80))
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return true;
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return false;
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}
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bool EInput::isKeyRelease(int nKeyCode)
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{
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if (!(s_KeyBuffer[nKeyCode] & 0x80) && (s_KeyRecordBuffer[nKeyCode] & 0x80))
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return true;
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return false;
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}
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bool EInput::isMouseLButtonDown()
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{
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if (s_MouseState.rgbButtons[0] & 0x80)
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return true;
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return false;
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}
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bool EInput::isMouseRButtonDown()
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{
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if (s_MouseState.rgbButtons[1] & 0x80)
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return true;
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return false;
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}
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bool EInput::isMouseMButtonDown()
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{
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if (s_MouseState.rgbButtons[2] & 0x80)
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return true;
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return false;
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}
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bool EInput::isMouseLButtonPress()
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{
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if ((s_MouseState.rgbButtons[0] & 0x80) && !(s_MouseRecordState.rgbButtons[0] & 0x80))
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return true;
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return false;
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}
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bool EInput::isMouseRButtonPress()
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{
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if ((s_MouseState.rgbButtons[1] & 0x80) && !(s_MouseRecordState.rgbButtons[1] & 0x80))
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return true;
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return false;
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}
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bool EInput::isMouseMButtonPress()
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{
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if ((s_MouseState.rgbButtons[2] & 0x80) && !(s_MouseRecordState.rgbButtons[2] & 0x80))
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return true;
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return false;
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}
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bool EInput::isMouseLButtonRelease()
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{
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if (!(s_MouseState.rgbButtons[0] & 0x80) && (s_MouseRecordState.rgbButtons[0] & 0x80))
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return true;
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return false;
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}
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bool EInput::isMouseRButtonRelease()
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{
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if (!(s_MouseState.rgbButtons[1] & 0x80) && (s_MouseRecordState.rgbButtons[1] & 0x80))
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return true;
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return false;
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}
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bool EInput::isMouseMButtonRelease()
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{
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if (!(s_MouseState.rgbButtons[2] & 0x80) && (s_MouseRecordState.rgbButtons[2] & 0x80))
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return true;
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return false;
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}
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float EInput::getMouseX()
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{
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return (float)s_MousePosition.x;
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}
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float EInput::getMouseY()
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{
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return (float)s_MousePosition.y;
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}
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EPoint EInput::getMousePos()
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{
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return EPoint((float)s_MousePosition.x, (float)s_MousePosition.y);
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}
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float EInput::getMouseDeltaX()
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{
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return (float)s_MouseState.lX;
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}
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float EInput::getMouseDeltaY()
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{
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return (float)s_MouseState.lY;
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}
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float EInput::getMouseDeltaZ()
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{
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return (float)s_MouseState.lZ;
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} |