31 lines
		
	
	
		
			592 B
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			592 B
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dbase.h"
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| #include "..\e2dnode.h"
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| #include "..\e2dmanager.h"
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| 
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| e2d::Scene::Scene()
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| {
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| }
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| 
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| e2d::Scene::~Scene()
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| {
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| }
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| 
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| void e2d::Scene::visit()
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| {
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| 	Node::visit();
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| 
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| 	if (Game::getInstance()->getConfig().isOutlineVisible())
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| 	{
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| 		auto brush = Renderer::getInstance()->getSolidColorBrush();
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| 		brush->SetColor(D2D1::ColorF(D2D1::ColorF::Red, 0.6f));
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| 		brush->SetOpacity(1.f);
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| 		Node::_renderOutline();
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| 	}
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| 
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| 	if (Game::getInstance()->getConfig().isColliderVisible())
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| 	{
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| 		Renderer::getInstance()->getRenderTarget()->SetTransform(D2D1::Matrix3x2F::Identity());
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| 		Node::_renderCollider();
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| 	}
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| }
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