109 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			109 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #include "..\e2dmodule.h"
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| #include "..\e2dobject.h"
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| 
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| e2d::Scene::Scene()
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| 	: root_(nullptr)
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| 	, transform_(D2D1::Matrix3x2F::Identity())
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| {
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| }
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| 
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| e2d::Scene::Scene(Node * root)
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| 	: root_(nullptr)
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| 	, transform_(D2D1::Matrix3x2F::Identity())
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| {
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| 	this->SetRoot(root);
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| }
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| 
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| e2d::Scene::~Scene()
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| {
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| 	if (root_)
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| 	{
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| 		root_->SetParentScene(nullptr);
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| 		root_->Release();
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| 	}
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| }
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| 
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| void e2d::Scene::SetRoot(Node * root)
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| {
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| 	if (root_ == root)
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| 		return;
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| 
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| 	if (root_)
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| 	{
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| 		root_->SetParentScene(nullptr);
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| 		root_->Release();
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| 	}
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| 
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| 	if (root)
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| 	{
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| 		root->Retain();
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| 		root->SetParentScene(this);
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| 	}
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| 
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| 	root_ = root;
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| }
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| 
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| e2d::Node * e2d::Scene::GetRoot() const
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| {
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| 	return root_;
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| }
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| 
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| void e2d::Scene::Draw()
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| {
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| 	if (root_)
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| 	{
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| 		root_->Visit();
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| 	}
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| }
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| 
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| void e2d::Scene::Dispatch(const MouseEvent & e)
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| {
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| 	if (root_)
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| 	{
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| 		root_->Dispatch(e, false);
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| 	}
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| }
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| 
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| void e2d::Scene::Dispatch(const KeyEvent & e)
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| {
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| 	if (root_)
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| 	{
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| 		root_->Dispatch(e, false);
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| 	}
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| }
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| 
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| void e2d::Scene::SetTransform(const D2D1::Matrix3x2F& matrix)
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| {
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| 	transform_ = matrix;
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| 
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| 	if (root_)
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| 	{
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| 		root_->dirty_transform_ = true;
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| 	}
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| }
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| 
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| const D2D1::Matrix3x2F & e2d::Scene::GetTransform() const
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| {
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| 	return transform_;
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| }
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