Magic_Game/src/kiwano/render
Nomango 1cb97ba0b2 Update TextLayout 2020-02-16 12:53:18 +08:00
..
DirectX Update TextLayout 2020-02-16 12:53:18 +08:00
Brush.cpp [deploy] Add KGE_RENDER_ENGINE macro 2020-02-14 22:59:29 +08:00
Brush.h [deploy] Add KGE_RENDER_ENGINE macro 2020-02-14 22:59:29 +08:00
Color.cpp Format codes 2020-01-21 10:09:55 +08:00
Color.h Change source charset to utf-8 2020-02-10 17:32:04 +08:00
Font.cpp Update TextLayout 2020-02-16 12:53:18 +08:00
Font.h [deploy] Add KGE_RENDER_ENGINE macro 2020-02-14 22:59:29 +08:00
GifImage.cpp [deploy] Add KGE_RENDER_ENGINE macro 2020-02-14 22:59:29 +08:00
GifImage.h [deploy] Add KGE_RENDER_ENGINE macro 2020-02-14 22:59:29 +08:00
Layer.cpp Layer rename to LayerActor & LayerArea rename to Layer 2020-02-10 18:03:35 +08:00
Layer.h [deploy] Add KGE_RENDER_ENGINE macro 2020-02-14 22:59:29 +08:00
RenderContext.cpp Made Renderer, RenderContext, TextureRenderContext to be interface 2020-02-09 18:41:59 +08:00
RenderContext.h Update StrokeStyle 2020-02-11 12:09:59 +08:00
Renderer.cpp Update Runner 2020-02-14 22:01:56 +08:00
Renderer.h Update TextLayout 2020-02-16 12:53:18 +08:00
Shape.cpp Remove OuterC library 2020-02-15 17:32:32 +08:00
Shape.h [deploy] Add KGE_RENDER_ENGINE macro 2020-02-14 22:59:29 +08:00
ShapeSink.cpp Remove OuterC library 2020-02-15 17:32:32 +08:00
ShapeSink.h [deploy] Add KGE_RENDER_ENGINE macro 2020-02-14 22:59:29 +08:00
StrokeStyle.cpp Remove OuterC library 2020-02-15 17:32:32 +08:00
StrokeStyle.h Remove OuterC library 2020-02-15 17:32:32 +08:00
TextLayout.cpp Update TextLayout 2020-02-16 12:53:18 +08:00
TextLayout.h Update TextLayout 2020-02-16 12:53:18 +08:00
TextStyle.hpp Update TextLayout 2020-02-16 12:53:18 +08:00
Texture.cpp Remove OuterC library 2020-02-15 17:32:32 +08:00
Texture.h [deploy] Add KGE_RENDER_ENGINE macro 2020-02-14 22:59:29 +08:00
TextureCache.cpp Remove OuterC library 2020-02-15 17:32:32 +08:00
TextureCache.h Change source charset to utf-8 2020-02-10 17:32:04 +08:00
TextureRenderContext.cpp Made Renderer, RenderContext, TextureRenderContext to be interface 2020-02-09 18:41:59 +08:00
TextureRenderContext.h Change source charset to utf-8 2020-02-10 17:32:04 +08:00