110 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #pragma once
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| #include "Point.hpp"
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| #include <d2d1.h>
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| 
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| namespace easy2d
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| {
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|     // 大小
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| 	//
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| 	// Usage:
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| 	//     表示一个二维矩形区域的大小: Size s(10, 5);  // 宽为 10, 高为 5
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| 	//     大小可以相加减: Size s = Size(10, 10) + Size(20, 20);  // s 的大小是宽高均为 30
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| 	//
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| 	class Size
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| 	{
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| 	public:
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| 		float width;	// 宽度
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| 		float height;	// 高度
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| 
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| 	public:
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| 		Size()
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| 		{
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| 			width = 0;
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| 			height = 0;
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| 		}
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| 
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| 		Size(float width, float height)
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| 		{
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| 			this->width = width;
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| 			this->height = height;
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| 		}
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| 
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| 		Size(const Size & other)
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| 		{
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| 			width = other.width;
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| 			height = other.height;
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| 		}
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| 
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| 		Size(const Point & p)
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| 		{
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| 			width = p.x;
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| 			height = p.y;
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| 		}
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| 
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| 		inline const Size operator+(const Size & other) const
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| 		{
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| 			return Size(width + other.width, height + other.height);
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| 		}
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| 
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| 		inline const Size operator-(const Size & other) const
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| 		{
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| 			return Size(width - other.width, height - other.height);
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| 		}
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| 
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| 		inline const Size operator*(float val) const
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| 		{
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| 			return Size(width * val, height * val);
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| 		}
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| 
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| 		inline const Size operator/(float val) const
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| 		{
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| 			return Size(width / val, height / val);
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| 		}
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| 
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| 		inline const Size operator-() const
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| 		{
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| 			return Size(-width, -height);
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| 		}
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| 
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| 		inline bool operator==(const Size & other) const
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| 		{
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| 			return (width == other.width) && (height == other.height);
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| 		}
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| 
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| 		inline operator Point () const
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| 		{
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| 			return Point{ width, height };
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| 		}
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| 
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| 		inline operator D2D1_SIZE_F const& () const
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| 		{
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| 			return reinterpret_cast<D2D1_SIZE_F const&>(*this);
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| 		}
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| 
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| 		inline operator D2D1_SIZE_F& ()
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| 		{
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| 			return reinterpret_cast<D2D1_SIZE_F&>(*this);
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| 		}
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| 	};
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| }
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