Magic_Game/src/kiwano/platform/Window.h

202 lines
4.7 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/core/Common.h>
#include <kiwano/core/ObjectBase.h>
#include <kiwano/core/event/Event.h>
#include <kiwano/math/Math.h>
namespace kiwano
{
KGE_DECLARE_SMART_PTR(Window);
/**
* \~chinese
* @brief 鼠标指针类型
*/
enum class CursorType
{
Arrow, ///< 指针
TextInput, ///< 文本
Hand, ///< 手
SizeAll, ///< 指向四个方向的箭头
SizeWE, ///< 指向左右方向的箭头
SizeNS, ///< 指向上下方向的箭头
SizeNESW, ///< 指向左下到右上方向的箭头
SizeNWSE, ///< 指向左上到右下方向的箭头
};
#if defined(KGE_PLATFORM_WINDOWS)
typedef HWND WindowHandle;
#endif
/**
* \~chinese
* @brief 窗口类,控制窗口标题、大小、图标等
*/
class KGE_API Window : public ObjectBase
{
public:
/**
* \~chinese
* @brief 初始化窗口
* @param title 标题
* @param width 宽度
* @param height 高度
* @param icon 图标资源ID
* @param resizable 窗口大小可拉伸
* @param fullscreen 全屏模式
* @throw kiwano::SystemError 窗口创建失败时抛出
*/
static WindowPtr Create(const String& title, uint32_t width, uint32_t height, uint32_t icon = 0,
bool resizable = false, bool fullscreen = false);
/**
* \~chinese
* @brief 获取窗口标题
* @return 窗口标题
*/
String GetTitle() const;
/**
* \~chinese
* @brief 获取窗口大小
* @return 窗口大小
*/
Size GetSize() const;
/**
* \~chinese
* @brief 获取窗口宽度
* @return 窗口宽度
*/
uint32_t GetWidth() const;
/**
* \~chinese
* @brief 获取窗口高度
* @return 窗口高度
*/
uint32_t GetHeight() const;
/**
* \~chinese
* @brief 获取窗口句柄
*/
WindowHandle GetHandle() const;
/**
* \~chinese
* @brief 设置标题
* @param title 标题
*/
virtual void SetTitle(const String& title) = 0;
/**
* \~chinese
* @brief 设置窗口图标
* @param icon_resource 图标资源ID
*/
virtual void SetIcon(uint32_t icon_resource) = 0;
/**
* \~chinese
* @brief 重设窗口大小
* @param width 窗口宽度
* @param height 窗口高度
*/
virtual void Resize(uint32_t width, uint32_t height) = 0;
/**
* \~chinese
* @brief 设置窗口最小大小
* @param width 最小窗口宽度
* @param height 最小窗口高度
*/
virtual void SetMinimumSize(uint32_t width, uint32_t height) = 0;
/**
* \~chinese
* @brief 设置鼠标指针类型
* @param cursor 鼠标指针类型
*/
virtual void SetCursor(CursorType cursor) = 0;
/**
* \~chinese
* @brief 轮询窗口事件
* @return 返回事件队列中的第一个事件并将其从队列中移除, 若队列为空则返回空指针
*/
EventPtr PollEvent();
/**
* \~chinese
* @brief 将事件放入队列
* @param evt 事件
*/
void PushEvent(EventPtr evt);
/**
* \~chinese
* @brief 抽取窗口事件
*/
virtual void PumpEvents() = 0;
/**
* \~chinese
* @brief 窗口是否需要关闭
*/
bool ShouldClose();
/**
* \~chinese
* @brief 设置是否需要关闭
*/
void SetShouldClose(bool should);
/**
* \~chinese
* @brief 设置当前是否是全屏状态
*/
void SetFullscreenState(bool is_fullscreen);
protected:
Window();
virtual ~Window();
protected:
bool should_close_;
bool is_fullscreen_;
uint32_t width_;
uint32_t height_;
uint32_t min_width_;
uint32_t min_height_;
WindowHandle handle_;
String title_;
std::queue<EventPtr> event_queue_;
};
} // namespace kiwano