129 lines
2.9 KiB
C++
129 lines
2.9 KiB
C++
// Copyright (c) 2016-2018 Kiwano - Nomango
|
||
//
|
||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
// of this software and associated documentation files (the "Software"), to deal
|
||
// in the Software without restriction, including without limitation the rights
|
||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
// copies of the Software, and to permit persons to whom the Software is
|
||
// furnished to do so, subject to the following conditions:
|
||
//
|
||
// The above copyright notice and this permission notice shall be included in
|
||
// all copies or substantial portions of the Software.
|
||
//
|
||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
// THE SOFTWARE.
|
||
|
||
#pragma once
|
||
#include <kiwano/core/ObjectBase.h>
|
||
#include <kiwano/core/Resource.h>
|
||
#include <kiwano/platform/win32/ComPtr.hpp>
|
||
#include <kiwano-audio/Transcoder.h>
|
||
#include <xaudio2.h>
|
||
|
||
namespace kiwano
|
||
{
|
||
namespace audio
|
||
{
|
||
class AudioEngine;
|
||
|
||
KGE_DECLARE_SMART_PTR(Sound);
|
||
|
||
/**
|
||
* \addtogroup Audio
|
||
* @{
|
||
*/
|
||
|
||
/**
|
||
* \~chinese
|
||
* @brief 音频
|
||
*/
|
||
class KGE_API Sound
|
||
: public virtual ObjectBase
|
||
{
|
||
friend class AudioEngine;
|
||
|
||
public:
|
||
Sound();
|
||
|
||
virtual ~Sound();
|
||
|
||
/// \~chinese
|
||
/// @brief 打开本地音频文件
|
||
/// @param res 本地音频文件路径
|
||
bool Load(String const& file_path);
|
||
|
||
/// \~chinese
|
||
/// @brief 打开音频资源
|
||
/// @param res 音频资源
|
||
bool Load(Resource const& res);
|
||
|
||
/// \~chinese
|
||
/// @brief 是否有效
|
||
bool IsValid() const;
|
||
|
||
/// \~chinese
|
||
/// @brief 播放
|
||
/// @param loop_count 播放循环次数,设置 -1 为循环播放
|
||
void Play(int loop_count = 0);
|
||
|
||
/// \~chinese
|
||
/// @brief 暂停
|
||
void Pause();
|
||
|
||
/// \~chinese
|
||
/// @brief 继续
|
||
void Resume();
|
||
|
||
/// \~chinese
|
||
/// @brief 停止
|
||
void Stop();
|
||
|
||
/// \~chinese
|
||
/// @brief 关闭并销毁资源
|
||
void Close();
|
||
|
||
/// \~chinese
|
||
/// @brief 是否正在播放
|
||
bool IsPlaying() const;
|
||
|
||
/// \~chinese
|
||
/// @brief 获取音量
|
||
float GetVolume() const;
|
||
|
||
/// \~chinese
|
||
/// @brief 设置音量
|
||
/// @param volume 音量大小,1.0 为原始音量, 大于 1 为放大音量, 0 为最小音量
|
||
void SetVolume(float volume);
|
||
|
||
private:
|
||
IXAudio2SourceVoice* GetXAudio2Voice() const;
|
||
|
||
void SetXAudio2Voice(IXAudio2SourceVoice* voice);
|
||
|
||
private:
|
||
bool opened_;
|
||
bool playing_;
|
||
Transcoder transcoder_;
|
||
IXAudio2SourceVoice* voice_;
|
||
};
|
||
|
||
/** @} */
|
||
|
||
|
||
inline IXAudio2SourceVoice* Sound::GetXAudio2Voice() const
|
||
{
|
||
return voice_;
|
||
}
|
||
|
||
inline void Sound::SetXAudio2Voice(IXAudio2SourceVoice* voice)
|
||
{
|
||
voice_ = voice;
|
||
}
|
||
}
|
||
}
|