168 lines
4.3 KiB
C++
168 lines
4.3 KiB
C++
// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include <kiwano/2d/Sprite.h>
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#include <kiwano/2d/TextActor.h>
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namespace kiwano
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{
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KGE_DECLARE_SMART_PTR(Button);
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KGE_DECLARE_SMART_PTR(SpriteButton);
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KGE_DECLARE_SMART_PTR(TextButton);
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/**
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* \~chinese
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* @brief 按钮
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*/
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class KGE_API Button
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: public virtual ObjectBase
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{
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public:
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/// \~chinese
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/// @brief 按钮回调函数
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using Callback = Function<void(Button* /* self */)>;
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Button();
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/// \~chinese
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/// @brief 构造按钮
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/// @param click 按钮点击回调函数
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explicit Button(Callback const& click);
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/// \~chinese
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/// @brief 构造按钮
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/// @param click 按钮点击回调函数
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/// @param pressed 按钮按下回调函数
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/// @param mouse_over 按钮移入回调函数
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/// @param mouse_out 按钮移出回调函数
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Button(Callback const& click, Callback const& pressed, Callback const& mouse_over, Callback const& mouse_out);
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virtual ~Button();
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/// \~chinese
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/// @brief 获取按钮状态是启用还是禁用
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bool IsEnable() const;
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/// \~chinese
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/// @brief 设置按钮启用或禁用
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void SetEnabled(bool enabled);
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/// \~chinese
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/// @brief 设置按钮点击后的回调函数
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void SetClickCallback(const Callback& func);
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/// \~chinese
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/// @brief 设置按钮被按下时的回调函数
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void SetPressedCallback(const Callback& func);
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/// \~chinese
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/// @brief 设置按钮被抬起时的回调函数
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void SetReleasedCallback(const Callback& func);
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/// \~chinese
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/// @brief 设置鼠标移入按钮时的回调函数
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void SetMouseOverCallback(const Callback& func);
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/// \~chinese
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/// @brief 设置鼠标移出按钮时的回调函数
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void SetMouseOutCallback(const Callback& func);
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/// \~chinese
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/// @brief 按钮状态
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enum class Status
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{
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Normal, ///< 普通
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Hover, ///< 鼠标在按钮内
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Pressed ///< 被按下
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};
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/// \~chinese
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/// @brief 设置按钮状态
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void SetStatus(Status status);
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/// \~chinese
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/// @brief 获取按钮状态
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Status GetStatus() const;
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protected:
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/// \~chinese
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/// @brief 更新按钮状态
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void UpdateStatus(Event* evt);
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private:
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bool enabled_;
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Status status_;
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Callback click_callback_;
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Callback pressed_callback_;
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Callback released_callback_;
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Callback mouse_over_callback_;
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Callback mouse_out_callback_;
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};
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/// \~chinese
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/// @brief 精灵按钮
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class SpriteButton
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: public Sprite
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, public Button
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{
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public:
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SpriteButton();
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/// \~chinese
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/// @brief 构造精灵按钮
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/// @param click 按钮点击回调函数
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explicit SpriteButton(Callback const& click);
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/// \~chinese
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/// @brief 构造精灵按钮
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/// @param click 按钮点击回调函数
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/// @param pressed 按钮按下回调函数
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/// @param mouse_over 按钮移入回调函数
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/// @param mouse_out 按钮移出回调函数
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SpriteButton(Callback const& click, Callback const& pressed, Callback const& mouse_over, Callback const& mouse_out);
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};
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/// \~chinese
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/// @brief 文字按钮
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class TextButton
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: public TextActor
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, public Button
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{
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public:
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TextButton();
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/// \~chinese
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/// @brief 构造文字按钮
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/// @param click 按钮点击回调函数
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explicit TextButton(Callback const& click);
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/// \~chinese
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/// @brief 构造文字按钮
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/// @param click 按钮点击回调函数
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/// @param pressed 按钮按下回调函数
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/// @param mouse_over 按钮移入回调函数
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/// @param mouse_out 按钮移出回调函数
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TextButton(Callback const& click, Callback const& pressed, Callback const& mouse_over, Callback const& mouse_out);
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};
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}
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