85 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Kiwano - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #pragma once
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| #include <kiwano/2d/Layer.h>
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| #include <kiwano/render/Renderer.h>
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| 
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| namespace kiwano
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| {
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| 	Layer::Layer()
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| 		: swallow_(false)
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| 	{
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| 	}
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| 
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| 	Layer::~Layer()
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| 	{
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| 	}
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| 
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| 	void Layer::SetClipRect(Rect const& clip_rect)
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| 	{
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| 		area_.SetAreaRect(clip_rect);
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| 	}
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| 
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| 	void Layer::SetOpacity(float opacity)
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| 	{
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| 		// Actor::SetOpacity(opacity);
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| 		area_.SetOpacity(opacity);
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| 	}
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| 
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| 	void Layer::SetMaskGeometry(Geometry const& mask)
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| 	{
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| 		area_.SetMaskGeometry(mask);
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| 	}
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| 
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| 	void Layer::SetMaskTransform(Matrix3x2 const& transform)
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| 	{
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| 		area_.SetMaskTransform(transform);
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| 	}
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| 
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| 	bool Layer::DispatchEvent(Event* evt)
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| 	{
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| 		if (!IsVisible())
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| 			return true;
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| 
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| 		if (swallow_)
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| 		{
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| 			return EventDispatcher::DispatchEvent(evt);
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| 		}
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| 		return Actor::DispatchEvent(evt);
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| 	}
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| 
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| 	void Layer::Render(RenderContext& ctx)
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| 	{
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| 		ctx.PushLayer(area_);
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| 
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| 		Actor::Render(ctx);
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| 
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| 		ctx.PopLayer();
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| 	}
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| 
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| 	bool Layer::CheckVisibility(RenderContext& ctx) const
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| 	{
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| 		// Do not need to render Layer
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| 		return false;
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| 	}
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| 
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| }
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