Magic_Game/src/kiwano/core/Component.h

131 lines
2.7 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/macros.h>
#include <kiwano/core/Time.h>
namespace kiwano
{
class RenderContext;
class Event;
/**
* \~chinese
* @brief 基础功能组件
*/
class KGE_API ComponentBase
{
public:
/// \~chinese
/// @brief 启动组件
virtual void SetupComponent() = 0;
/// \~chinese
/// @brief 销毁组件
virtual void DestroyComponent() = 0;
bool Check(const int flag);
protected:
ComponentBase();
protected:
int flag_;
};
/**
* \~chinese
* @brief 渲染支持组件
*/
class KGE_API RenderComponent
: public virtual ComponentBase
{
public:
/// \~chinese
/// @brief 渲染前
virtual void BeforeRender() {}
/// \~chinese
/// @brief 渲染时
/// @param ctx 渲染上下文
virtual void OnRender(RenderContext& ctx) {}
/// \~chinese
/// @brief 渲染后
virtual void AfterRender() {}
public:
static const int flag;
RenderComponent();
};
/**
* \~chinese
* @brief 更新支持组件
*/
class KGE_API UpdateComponent
: public virtual ComponentBase
{
public:
/// \~chinese
/// @brief 更新前
virtual void BeforeUpdate() {}
/// \~chinese
/// @brief 更新时
/// @param dt 间隔时间
virtual void OnUpdate(Duration dt) {}
/// \~chinese
/// @brief 更新后
virtual void AfterUpdate() {}
public:
static const int flag;
UpdateComponent();
};
/**
* \~chinese
* @brief 事件支持组件
*/
class KGE_API EventComponent
: public virtual ComponentBase
{
public:
/// \~chinese
/// @brief 事件处理
/// @param evt 事件
virtual void HandleEvent(Event* evt) {}
public:
static const int flag;
EventComponent();
};
}