154 lines
3.7 KiB
C++
154 lines
3.7 KiB
C++
// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include <kiwano/render/Geometry.h>
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#include <kiwano/render/GeometrySink.h>
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#include <kiwano/render/Renderer.h>
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namespace kiwano
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{
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Geometry::Geometry()
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{
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}
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bool Geometry::IsValid() const
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{
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return geo_ != nullptr;
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}
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Rect Geometry::GetBoundingBox() const
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{
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Rect bounds;
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if (geo_)
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{
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// no matter it failed or not
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geo_->GetBounds(nullptr, DX::ConvertToRectF(&bounds));
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}
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return bounds;
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}
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Rect Geometry::GetBoundingBox(Matrix3x2 const& transform) const
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{
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Rect bounds;
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if (geo_)
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{
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// no matter it failed or not
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geo_->GetBounds(DX::ConvertToMatrix3x2F(transform), DX::ConvertToRectF(&bounds));
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}
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return bounds;
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}
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float Geometry::GetLength() const
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{
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float length = 0.f;
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if (geo_)
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{
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// no matter it failed or not
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geo_->ComputeLength(D2D1::Matrix3x2F::Identity(), &length);
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}
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return length;
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}
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bool Geometry::ComputePointAtLength(float length, Point& point, Vec2& tangent) const
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{
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if (geo_)
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{
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HRESULT hr = geo_->ComputePointAtLength(
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length,
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D2D1::Matrix3x2F::Identity(),
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DX::ConvertToPoint2F(&point),
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DX::ConvertToPoint2F(&tangent)
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);
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return SUCCEEDED(hr);
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}
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return false;
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}
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void Geometry::Clear()
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{
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geo_.reset();
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}
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float Geometry::ComputeArea() const
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{
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if (!geo_)
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return 0.f;
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float area = 0.f;
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// no matter it failed or not
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geo_->ComputeArea(D2D1::Matrix3x2F::Identity(), &area);
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return area;
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}
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bool Geometry::ContainsPoint(Point const& point, const Matrix3x2* transform) const
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{
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if (!geo_)
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return false;
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BOOL ret = 0;
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// no matter it failed or not
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geo_->FillContainsPoint(
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DX::ConvertToPoint2F(point),
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DX::ConvertToMatrix3x2F(transform),
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D2D1_DEFAULT_FLATTENING_TOLERANCE,
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&ret
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);
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return !!ret;
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}
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Geometry Geometry::CreateLine(Point const& begin, Point const& end)
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{
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Geometry output;
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Renderer::Instance().CreateLineGeometry(output, begin, end);
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return output;
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}
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Geometry Geometry::CreateRect(Rect const& rect)
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{
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Geometry output;
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Renderer::Instance().CreateRectGeometry(output, rect);
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return output;
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}
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Geometry Geometry::CreateRoundedRect(Rect const& rect, Vec2 const& radius)
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{
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Geometry output;
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Renderer::Instance().CreateRoundedRectGeometry(output, rect, radius);
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return output;
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}
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Geometry Geometry::CreateCircle(Point const& center, float radius)
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{
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Geometry output;
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Renderer::Instance().CreateEllipseGeometry(output, center, Vec2{ radius, radius });
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return output;
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}
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Geometry Geometry::CreateEllipse(Point const& center, Vec2 const& radius)
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{
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Geometry output;
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Renderer::Instance().CreateEllipseGeometry(output, center, radius);
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return output;
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}
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}
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