33 lines
542 B
C++
33 lines
542 B
C++
#include "winbase.h"
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HWND hwnd = nullptr;
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ID2D1Factory * pDirect2dFactory = nullptr;
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ID2D1HwndRenderTarget * pRenderTarget = nullptr;
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ID2D1SolidColorBrush * m_pSolidBrush = nullptr;
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HWND &GetHWnd()
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{
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return hwnd;
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}
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ID2D1Factory * &GetFactory()
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{
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return pDirect2dFactory;
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}
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ID2D1HwndRenderTarget * &GetRenderTarget()
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{
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return pRenderTarget;
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}
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ID2D1SolidColorBrush *& GetSolidColorBrush()
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{
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if (!m_pSolidBrush)
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{
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pRenderTarget->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::White), &m_pSolidBrush);
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}
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return m_pSolidBrush;
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}
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