140 lines
3.6 KiB
C++
140 lines
3.6 KiB
C++
// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "Path.h"
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#include "File.h"
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#include "../base/window.h"
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#include <shlobj.h>
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namespace easy2d
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{
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namespace
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{
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// 创建指定文件夹
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bool CreateFolder(const String & dir_path)
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{
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if (dir_path.empty() || dir_path.size() >= MAX_PATH)
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return false;
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wchar_t tmp_dir_path[MAX_PATH] = { 0 };
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size_t length = dir_path.length();
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for (size_t i = 0; i < length; ++i)
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{
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tmp_dir_path[i] = dir_path.at(i);
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if (tmp_dir_path[i] == L'\\' || tmp_dir_path[i] == L'/' || i == (length - 1))
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{
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if (::_waccess(tmp_dir_path, 0) != 0)
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{
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if (::_wmkdir(tmp_dir_path) != 0)
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{
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return false;
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}
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}
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}
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}
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return true;
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}
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}
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const String& Path::GetDataPath()
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{
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static String data_path;
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if (data_path.empty())
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{
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// 设置数据的保存路径
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String local_app_data_path = Path::GetLocalAppDataPath();
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String title = Window::Instance().GetTitle();
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String folder_name = std::to_wstring(std::hash<String>{}(title));
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if (!local_app_data_path.empty())
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{
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data_path.append(local_app_data_path)
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.append(L"\\Easy2DGameData\\")
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.append(folder_name)
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.append(L"\\");
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File file(data_path);
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if (!file.Exists() && !CreateFolder(data_path))
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{
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data_path = L"";
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}
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}
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data_path.append(L"Data.ini");
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}
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return data_path;
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}
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const String& Path::GetTemporaryPath()
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{
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static String temp_path;
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if (temp_path.empty())
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{
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// 设置临时文件保存路径
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wchar_t path[_MAX_PATH];
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String title = Window::Instance().GetTitle();
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String folder_name = std::to_wstring(std::hash<String>{}(title));
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if (0 != ::GetTempPath(_MAX_PATH, path))
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{
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temp_path.append(path)
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.append(L"\\Easy2DGameTemp\\")
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.append(folder_name)
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.append(L"\\");
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File file(temp_path);
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if (!file.Exists() && !CreateFolder(temp_path))
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{
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temp_path = L"";
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}
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}
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}
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return temp_path;
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}
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const String& Path::GetLocalAppDataPath()
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{
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static String local_app_data_path;
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if (local_app_data_path.empty())
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{
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// 获取 AppData/Local 文件夹的路径
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wchar_t path[MAX_PATH] = { 0 };
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::SHGetFolderPath(NULL, CSIDL_LOCAL_APPDATA, NULL, SHGFP_TYPE_CURRENT, path);
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local_app_data_path = path;
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}
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return local_app_data_path;
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}
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const String& Path::GetExeFilePath()
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{
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static String exe_file_path;
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if (exe_file_path.empty())
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{
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TCHAR path[_MAX_PATH] = { 0 };
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if (::GetModuleFileName(nullptr, path, _MAX_PATH) != 0)
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{
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exe_file_path = path;
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}
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}
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return exe_file_path;
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}
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} |