Magic_Game/src/easy2d.h

122 lines
2.9 KiB
C

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// Website: https://www.easy2d.cn
// Source Code: https://github.com/Nomango/Easy2D
//
#pragma once
//
// core
//
#include "core/macros.h"
#include "core/modules.h"
#include "core/render.h"
#include "core/window.h"
#include "core/input.h"
#include "core/audio.h"
#include "core/time.h"
#include "core/logs.h"
#include "core/Font.hpp"
#include "core/Color.h"
#include "core/Resource.h"
#include "core/Transform.hpp"
#include "core/TextStyle.hpp"
#include "core/noncopyable.hpp"
#include "core/RefCounter.hpp"
#include "core/IntrusivePtr.hpp"
#include "core/IntrusiveList.hpp"
#include "core/Object.h"
#include "core/Image.h"
#include "core/Frames.h"
#include "core/Music.h"
#include "core/Geometry.h"
#include "core/Task.h"
#include "core/TaskManager.h"
#include "core/Action.hpp"
#include "core/ActionGroup.h"
#include "core/ActionTween.h"
#include "core/ActionHelper.h"
#include "core/Animation.h"
#include "core/Delay.h"
#include "core/ActionManager.h"
#include "core/Transition.h"
#include "core/Event.hpp"
#include "core/EventListener.h"
#include "core/EventDispatcher.h"
#include "core/Node.h"
#include "core/Scene.h"
#include "core/Sprite.h"
#include "core/Text.h"
#include "core/Canvas.h"
#include "core/GeometryNode.h"
#include "core/DebugNode.h"
#include "core/Factory.h"
#include "core/Application.h"
//
// math
//
#include "math/constants.hpp"
#include "math/scalar.hpp"
#include "math/ease.hpp"
#include "math/vector.hpp"
#include "math/rand.h"
#include "math/Matrix.hpp"
//
// utils
//
#include "utils/Path.h"
#include "utils/Data.h"
#include "utils/File.h"
#include "utils/Player.h"
#include "utils/Transcoder.h"
#include "utils/ResLoader.h"
//
// ui
//
#include "ui/Button.h"
#include "ui/Menu.h"
#if defined(DEBUG) || defined(_DEBUG)
# pragma comment(lib, "Easy2Ddw.lib")
#else
# pragma comment(lib, "Easy2Dw.lib")
#endif