106 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			106 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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| * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
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| *
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| * This software is provided 'as-is', without any express or implied
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| * warranty.  In no event will the authors be held liable for any damages
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| * arising from the use of this software.
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| * Permission is granted to anyone to use this software for any purpose,
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| * including commercial applications, and to alter it and redistribute it
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| * freely, subject to the following restrictions:
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| * 1. The origin of this software must not be misrepresented; you must not
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| * claim that you wrote the original software. If you use this software
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| * in a product, an acknowledgment in the product documentation would be
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| * appreciated but is not required.
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| * 2. Altered source versions must be plainly marked as such, and must not be
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| * misrepresented as being the original software.
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| * 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef B2_CHAIN_SHAPE_H
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| #define B2_CHAIN_SHAPE_H
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| 
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| #include "Box2D/Collision/Shapes/b2Shape.h"
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| 
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| class b2EdgeShape;
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| 
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| /// A chain shape is a free form sequence of line segments.
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| /// The chain has two-sided collision, so you can use inside and outside collision.
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| /// Therefore, you may use any winding order.
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| /// Since there may be many vertices, they are allocated using b2Alloc.
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| /// Connectivity information is used to create smooth collisions.
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| /// WARNING: The chain will not collide properly if there are self-intersections.
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| class b2ChainShape : public b2Shape
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| {
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| public:
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| 	b2ChainShape();
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| 
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| 	/// The destructor frees the vertices using b2Free.
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| 	~b2ChainShape();
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| 
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| 	/// Clear all data.
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| 	void Clear();
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| 
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| 	/// Create a loop. This automatically adjusts connectivity.
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| 	/// @param vertices an array of vertices, these are copied
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| 	/// @param count the vertex count
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| 	void CreateLoop(const b2Vec2* vertices, int32 count);
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| 
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| 	/// Create a chain with isolated end vertices.
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| 	/// @param vertices an array of vertices, these are copied
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| 	/// @param count the vertex count
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| 	void CreateChain(const b2Vec2* vertices, int32 count);
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| 
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| 	/// Establish connectivity to a vertex that precedes the first vertex.
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| 	/// Don't call this for loops.
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| 	void SetPrevVertex(const b2Vec2& prevVertex);
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| 
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| 	/// Establish connectivity to a vertex that follows the last vertex.
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| 	/// Don't call this for loops.
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| 	void SetNextVertex(const b2Vec2& nextVertex);
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| 
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| 	/// Implement b2Shape. Vertices are cloned using b2Alloc.
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| 	b2Shape* Clone(b2BlockAllocator* allocator) const override;
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| 
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| 	/// @see b2Shape::GetChildCount
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| 	int32 GetChildCount() const override;
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| 
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| 	/// Get a child edge.
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| 	void GetChildEdge(b2EdgeShape* edge, int32 index) const;
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| 
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| 	/// This always return false.
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| 	/// @see b2Shape::TestPoint
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| 	bool TestPoint(const b2Transform& transform, const b2Vec2& p) const override;
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| 
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| 	/// Implement b2Shape.
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| 	bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
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| 					const b2Transform& transform, int32 childIndex) const override;
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| 
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| 	/// @see b2Shape::ComputeAABB
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| 	void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const override;
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| 
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| 	/// Chains have zero mass.
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| 	/// @see b2Shape::ComputeMass
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| 	void ComputeMass(b2MassData* massData, float32 density) const override;
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| 
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| 	/// The vertices. Owned by this class.
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| 	b2Vec2* m_vertices;
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| 
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| 	/// The vertex count.
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| 	int32 m_count;
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| 
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| 	b2Vec2 m_prevVertex, m_nextVertex;
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| 	bool m_hasPrevVertex, m_hasNextVertex;
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| };
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| 
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| inline b2ChainShape::b2ChainShape()
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| {
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| 	m_type = e_chain;
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| 	m_radius = b2_polygonRadius;
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| 	m_vertices = nullptr;
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| 	m_count = 0;
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| 	m_hasPrevVertex = false;
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| 	m_hasNextVertex = false;
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| }
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| 
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| #endif
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