142 lines
2.0 KiB
C++
142 lines
2.0 KiB
C++
#pragma once
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#include "e2dcommon.h"
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namespace e2d
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{
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// 场景过渡
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class Transition :
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public Ref
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{
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public:
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explicit Transition(float duration);
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virtual ~Transition();
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// 场景过渡动画是否结束
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bool isDone();
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// 初始化场景过渡动画
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virtual bool init(
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Scene * prev,
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Scene * next
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);
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// 更新场景过渡动画
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virtual void update();
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// 渲染场景过渡动画
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virtual void render();
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// 停止场景过渡动画
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virtual void stop();
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// 重置场景过渡动画
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virtual void reset() = 0;
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protected:
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bool _end;
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float _duration;
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float _delta;
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Time _started;
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Size _windowSize;
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Scene* _outScene;
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Scene* _inScene;
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ID2D1Layer * _outLayer;
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ID2D1Layer * _inLayer;
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D2D1_LAYER_PARAMETERS _outLayerParam;
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D2D1_LAYER_PARAMETERS _inLayerParam;
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};
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// 淡入淡出过渡
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class FadeTransition :
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public Transition
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{
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public:
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explicit FadeTransition(
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float duration /* 动画持续时长 */
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);
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// 更新动画
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virtual void update() override;
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virtual bool init(
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Scene * prev,
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Scene * next
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) override;
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virtual void reset() override;
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};
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// 渐变过渡
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class EmergeTransition :
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public Transition
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{
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public:
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explicit EmergeTransition(
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float duration /* 浮现动画持续时长 */
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);
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// 更新动画
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virtual void update() override;
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virtual bool init(
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Scene * prev,
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Scene * next
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) override;
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virtual void reset() override;
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};
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// 盒状过渡
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class BoxTransition :
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public Transition
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{
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public:
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explicit BoxTransition(
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float duration /* 动画持续时长 */
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);
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// 更新动画
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virtual void update() override;
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virtual bool init(
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Scene * prev,
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Scene * next
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) override;
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virtual void reset() override;
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};
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// 移入过渡
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class MoveTransition :
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public Transition
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{
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public:
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explicit MoveTransition(
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float moveDuration, /* 场景移动动画持续时长 */
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Direction direction = Direction::Left /* 场景移动方向 */
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);
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// 更新动画
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virtual void update() override;
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virtual bool init(
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Scene * prev,
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Scene * next
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) override;
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virtual void reset() override;
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protected:
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Direction _direction;
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Vector2 _posDelta;
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Point _startPos;
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};
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} |