Magic_Game/core/Action/ActionCallback.cpp

23 lines
360 B
C++

#include "..\eactions.h"
e2d::ActionCallback::ActionCallback(VoidFunction callback) :
m_Callback(callback)
{
}
e2d::ActionCallback * e2d::ActionCallback::clone() const
{
return new ActionCallback(m_Callback);
}
void e2d::ActionCallback::_init()
{
// 执行回调函数的动作不需要初始化
}
void e2d::ActionCallback::_update()
{
m_Callback();
this->stop();
}