924 lines
22 KiB
C++
924 lines
22 KiB
C++
// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include <kiwano/2d/action/Action.h>
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#include <kiwano/utils/Logger.h>
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namespace kiwano
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{
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/// \~chinese
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/// @brief 缓动函数
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using EaseFunc = Function<float(float)>;
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/// \~chinese
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/// @brief 缓动函数枚举
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/// @details 查看 https://easings.net 获取更多信息
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struct Ease
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{
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static KGE_API EaseFunc Linear; ///< 线性
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static KGE_API EaseFunc EaseIn; ///< 由慢变快
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static KGE_API EaseFunc EaseOut; ///< 由快变慢
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static KGE_API EaseFunc EaseInOut; ///< 由慢变快, 再由快变慢
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static KGE_API EaseFunc ExpoIn; ///< 由慢变极快
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static KGE_API EaseFunc ExpoOut; ///< 由极快变慢
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static KGE_API EaseFunc ExpoInOut; ///< 由慢至极快, 再由极快边慢
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static KGE_API EaseFunc ElasticIn; ///< 自起点赋予弹性
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static KGE_API EaseFunc ElasticOut; ///< 自终点赋予弹性
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static KGE_API EaseFunc ElasticInOut; ///< 再起点和终点赋予弹性
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static KGE_API EaseFunc BounceIn; ///< 自起点赋予反弹力
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static KGE_API EaseFunc BounceOut; ///< 自终点赋予反弹力
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static KGE_API EaseFunc BounceInOut; ///< 在起点和终点赋予反弹力
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static KGE_API EaseFunc BackIn;
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static KGE_API EaseFunc BackOut;
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static KGE_API EaseFunc BackInOut;
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static KGE_API EaseFunc QuadIn;
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static KGE_API EaseFunc QuadOut;
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static KGE_API EaseFunc QuadInOut;
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static KGE_API EaseFunc CubicIn;
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static KGE_API EaseFunc CubicOut;
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static KGE_API EaseFunc CubicInOut;
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static KGE_API EaseFunc QuartIn;
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static KGE_API EaseFunc QuartOut;
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static KGE_API EaseFunc QuartInOut;
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static KGE_API EaseFunc QuintIn;
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static KGE_API EaseFunc QuintOut;
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static KGE_API EaseFunc QuintInOut;
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static KGE_API EaseFunc SineIn;
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static KGE_API EaseFunc SineOut;
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static KGE_API EaseFunc SineInOut;
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};
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KGE_DECLARE_SMART_PTR(ActionTweenEntity);
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KGE_DECLARE_SMART_PTR(ActionMoveByEntity);
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KGE_DECLARE_SMART_PTR(ActionMoveToEntity);
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KGE_DECLARE_SMART_PTR(ActionJumpByEntity);
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KGE_DECLARE_SMART_PTR(ActionJumpToEntity);
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KGE_DECLARE_SMART_PTR(ActionScaleByEntity);
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KGE_DECLARE_SMART_PTR(ActionScaleToEntity);
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KGE_DECLARE_SMART_PTR(ActionFadeToEntity);
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KGE_DECLARE_SMART_PTR(ActionRotateByEntity);
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KGE_DECLARE_SMART_PTR(ActionRotateToEntity);
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KGE_DECLARE_SMART_PTR(ActionCustomEntity);
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/**
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* \addtogroup Actions
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* @{
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*/
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/// \~chinese
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/// @brief 补间动画实体
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class KGE_API ActionTweenEntity : public ActionEntity
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{
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public:
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/// \~chinese
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/// @brief 获取动画时长
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Duration GetDuration() const;
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/// \~chinese
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/// @brief 设置动画时长
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void SetDuration(Duration duration);
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/// \~chinese
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/// @brief 获取动画速度缓动函数
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const EaseFunc& GetEaseFunc() const;
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/// \~chinese
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/// @brief 设置动画速度缓动函数
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void SetEaseFunc(const EaseFunc& func);
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protected:
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ActionTweenEntity();
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/// \~chinese
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/// @brief 补间动画
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/// @param duration 动画时长
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/// @param func 动画速度缓动函数
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ActionTweenEntity(Duration duration);
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void Update(Actor* target, Duration dt) override;
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virtual void UpdateTween(Actor* target, float percent) = 0;
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void DoClone(ActionTweenEntity* to) const;
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private:
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Duration dur_;
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EaseFunc ease_func_;
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};
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/// \~chinese
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/// @brief 补间动画
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class ActionTween : public Action
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{
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public:
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ActionTween() = default;
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inline ActionTween(ActionTweenEntityPtr ptr)
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{
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SetEntity(ptr);
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}
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/// \~chinese
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/// @brief 设置缓动函数
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inline ActionTween& Ease(EaseFunc ease)
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{
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auto tween_ptr = Get();
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if (tween_ptr)
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tween_ptr->SetEaseFunc(ease);
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return (*this);
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}
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/// \~chinese
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/// @brief 获取指针
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inline ActionTweenEntity* Get() const
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{
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return static_cast<ActionTweenEntity*>(Action::Get());
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}
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/// \~chinese
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/// @brief 设置动画实体
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inline void SetEntity(ActionTweenEntityPtr tween_ptr)
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{
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Action::SetEntity(tween_ptr.Get());
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}
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inline ActionTweenEntity* operator->() const
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{
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return Get();
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}
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};
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/// \~chinese
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/// @brief 相对位移动画
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class KGE_API ActionMoveBy : public ActionTween
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{
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public:
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/// \~chinese
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/// @brief 创建相对位移动画
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/// @param duration 动画时长
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/// @param displacement 位移向量
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ActionMoveBy(Duration duration, const Vec2& displacement);
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};
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/// \~chinese
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/// @brief 相对位移动画实体
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class KGE_API ActionMoveByEntity : public ActionTweenEntity
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{
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public:
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/// \~chinese
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/// @brief 创建相对位移动画
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/// @param duration 动画时长
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/// @param displacement 位移向量
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ActionMoveByEntity(Duration duration, const Vec2& displacement);
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/// \~chinese
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/// @brief 获取位移向量
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Vec2 GetDisplacement() const;
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/// \~chinese
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/// @brief 设置位移向量
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void SetDisplacement(const Vec2& displacement);
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/// \~chinese
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/// @brief 获取该动画的拷贝对象
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ActionMoveByEntity* Clone() const override;
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/// \~chinese
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/// @brief 获取该动画的倒转
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ActionMoveByEntity* Reverse() const override;
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protected:
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void Init(Actor* target) override;
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void UpdateTween(Actor* target, float percent) override;
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protected:
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Point start_pos_;
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Point prev_pos_;
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Vec2 displacement_;
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};
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/// \~chinese
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/// @brief 位移动画
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class KGE_API ActionMoveTo : public ActionTween
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{
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public:
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/// \~chinese
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/// @brief 创建位移动画
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/// @param duration 动画时长
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/// @param distination 目的坐标
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ActionMoveTo(Duration duration, const Point& distination);
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};
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/// \~chinese
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/// @brief 位移动画实体
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class KGE_API ActionMoveToEntity : public ActionMoveByEntity
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{
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public:
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/// \~chinese
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/// @brief 创建位移动画
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/// @param duration 动画时长
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/// @param distination 目的坐标
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ActionMoveToEntity(Duration duration, const Point& distination);
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/// \~chinese
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/// @brief 获取目的坐标
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Point GetDistination() const;
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/// \~chinese
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/// @brief 设置目的坐标
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void SetDistination(const Point& distination);
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/// \~chinese
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/// @brief 获取该动画的拷贝对象
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ActionMoveToEntity* Clone() const override;
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/// \~chinese
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/// @brief 获取该动画的倒转
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ActionMoveToEntity* Reverse() const override
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{
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KGE_ERRORF("Reverse() not supported in ActionMoveToEntity");
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return nullptr;
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}
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protected:
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void Init(Actor* target) override;
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private:
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Point distination_;
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};
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/// \~chinese
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/// @brief 相对跳跃动画
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class KGE_API ActionJumpBy : public ActionTween
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{
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public:
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/// \~chinese
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/// @brief 创建相对跳跃动画
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/// @param duration 动画时长
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/// @param displacement 跳跃位移向量
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/// @param height 跳跃高度
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/// @param count 跳跃次数
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ActionJumpBy(Duration duration, const Vec2& displacement, float height, int count = 1);
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};
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/// \~chinese
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/// @brief 相对跳跃动画实体
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class KGE_API ActionJumpByEntity : public ActionTweenEntity
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{
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public:
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/// \~chinese
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/// @brief 创建相对跳跃动画
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/// @param duration 动画时长
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/// @param displacement 跳跃位移向量
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/// @param height 跳跃高度
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/// @param count 跳跃次数
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ActionJumpByEntity(Duration duration, const Vec2& displacement, float height, int count = 1);
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/// \~chinese
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/// @brief 获取跳跃位移
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Vec2 GetDisplacement() const;
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/// \~chinese
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/// @brief 获取跳跃高度
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float GetJumpHeight() const;
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/// \~chinese
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/// @brief 获取跳跃次数
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int GetJumpCount() const;
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/// \~chinese
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/// @brief 设置跳跃位移
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void SetDisplacement(const Vec2& displacement);
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/// \~chinese
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/// @brief 设置跳跃高度
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void SetJumpHeight(float height);
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/// \~chinese
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/// @brief 设置跳跃次数
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void SetJumpCount(int count);
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/// \~chinese
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/// @brief 获取该动画的拷贝对象
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ActionJumpByEntity* Clone() const override;
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/// \~chinese
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/// @brief 获取该动画的倒转
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ActionJumpByEntity* Reverse() const override;
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protected:
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void Init(Actor* target) override;
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void UpdateTween(Actor* target, float percent) override;
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protected:
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float height_;
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int jump_count_;
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Point start_pos_;
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Point displacement_;
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Point prev_pos_;
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};
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/// \~chinese
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/// @brief 跳跃动画
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class KGE_API ActionJumpTo : public ActionTween
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{
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public:
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/// \~chinese
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/// @brief 创建跳跃动画
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/// @param duration 动画时长
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/// @param distination 目的坐标
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/// @param height 跳跃高度
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/// @param count 跳跃次数
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ActionJumpTo(Duration duration, const Point& distination, float height, int count = 1);
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};
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/// \~chinese
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/// @brief 跳跃动画实体
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class KGE_API ActionJumpToEntity : public ActionJumpByEntity
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{
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public:
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/// \~chinese
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/// @brief 创建跳跃动画
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/// @param duration 动画时长
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/// @param distination 目的坐标
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/// @param height 跳跃高度
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/// @param count 跳跃次数
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ActionJumpToEntity(Duration duration, const Point& distination, float height, int count = 1);
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/// \~chinese
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/// @brief 获取目的坐标
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Point GetDistination() const;
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/// \~chinese
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/// @brief 设置目的坐标
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void SetDistination(const Point& distination);
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/// \~chinese
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/// @brief 获取该动画的拷贝对象
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ActionJumpToEntity* Clone() const override;
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/// \~chinese
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/// @brief 获取该动画的倒转
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ActionJumpToEntity* Reverse() const override
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{
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KGE_ERRORF("Reverse() not supported in ActionJumpToEntity");
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return nullptr;
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}
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protected:
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void Init(Actor* target) override;
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private:
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Point distination_;
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};
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/// \~chinese
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/// @brief 相对缩放动画
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class KGE_API ActionScaleBy : public ActionTween
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{
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public:
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/// \~chinese
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/// @brief 创建相对缩放动画
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/// @param duration 动画时长
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/// @param scale_x 横向缩放相对变化值
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/// @param scale_y 纵向缩放相对变化值
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ActionScaleBy(Duration duration, float scale_x, float scale_y);
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/// \~chinese
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/// @brief 创建相对缩放动画
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/// @param duration 动画时长
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/// @param scale 缩放相对变化值
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ActionScaleBy(Duration duration, Vec2 scale);
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};
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/// \~chinese
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/// @brief 相对缩放动画实体
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class KGE_API ActionScaleByEntity : public ActionTweenEntity
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{
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public:
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/// \~chinese
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/// @brief 创建相对缩放动画
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/// @param duration 动画时长
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/// @param scale_x 横向缩放相对变化值
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/// @param scale_y 纵向缩放相对变化值
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ActionScaleByEntity(Duration duration, float scale_x, float scale_y);
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/// \~chinese
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/// @brief 获取横向缩放相对变化值
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float GetScaleX() const;
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/// \~chinese
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/// @brief 获取横向缩放相对变化值
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float GetScaleY() const;
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/// \~chinese
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/// @brief 设置纵向缩放相对变化值
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void SetScaleX(float scale_x);
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/// \~chinese
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/// @brief 设置纵向缩放相对变化值
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void SetScaleY(float scale_y);
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/// \~chinese
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/// @brief 获取该动画的拷贝对象
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ActionScaleByEntity* Clone() const override;
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/// \~chinese
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/// @brief 获取该动画的倒转
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ActionScaleByEntity* Reverse() const override;
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protected:
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void Init(Actor* target) override;
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void UpdateTween(Actor* target, float percent) override;
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protected:
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float start_scale_x_;
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float start_scale_y_;
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float delta_x_;
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float delta_y_;
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};
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/// \~chinese
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/// @brief 缩放动画
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class KGE_API ActionScaleTo : public ActionTween
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{
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public:
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/// \~chinese
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/// @brief 创建缩放动画
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/// @param duration 动画时长
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/// @param scale_x 横向缩放目标值
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/// @param scale_y 纵向缩放目标值
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ActionScaleTo(Duration duration, float scale_x, float scale_y);
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/// \~chinese
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/// @brief 创建缩放动画
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/// @param duration 动画时长
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/// @param scale 缩放目标值
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ActionScaleTo(Duration duration, Vec2 scale);
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};
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/// \~chinese
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/// @brief 缩放动画实体
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class KGE_API ActionScaleToEntity : public ActionScaleByEntity
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{
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public:
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/// \~chinese
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/// @brief 创建缩放动画
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/// @param duration 动画时长
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/// @param scale_x 横向缩放目标值
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/// @param scale_y 纵向缩放目标值
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ActionScaleToEntity(Duration duration, float scale_x, float scale_y);
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/// \~chinese
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/// @brief 获取横向缩放目标值
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float GetTargetScaleX() const;
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/// \~chinese
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/// @brief 获取横向缩放目标值
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float GetTargetScaleY() const;
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/// \~chinese
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/// @brief 设置纵向缩放目标值
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void SetTargetScaleX(float scale_x);
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/// \~chinese
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/// @brief 设置纵向缩放目标值
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void SetTargetScaleY(float scale_y);
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/// \~chinese
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/// @brief 获取该动画的拷贝对象
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ActionScaleToEntity* Clone() const override;
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/// \~chinese
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/// @brief 获取该动画的倒转
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ActionScaleToEntity* Reverse() const override
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{
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KGE_ERRORF("Reverse() not supported in ActionScaleToEntity");
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return nullptr;
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}
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protected:
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void Init(Actor* target) override;
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private:
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float end_scale_x_;
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float end_scale_y_;
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};
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/// \~chinese
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/// @brief 透明度渐变动画
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class KGE_API ActionFadeTo : public ActionTween
|
||
{
|
||
public:
|
||
/// \~chinese
|
||
/// @brief 创建透明度渐变动画
|
||
/// @param duration 动画时长
|
||
/// @param opacity 目标透明度
|
||
ActionFadeTo(Duration duration, float opacity);
|
||
};
|
||
|
||
/// \~chinese
|
||
/// @brief 淡入动画
|
||
class KGE_API ActionFadeIn : public ActionTween
|
||
{
|
||
public:
|
||
/// \~chinese
|
||
/// @brief 创建淡入动画
|
||
/// @param duration 动画时长
|
||
ActionFadeIn(Duration duration);
|
||
};
|
||
|
||
/// \~chinese
|
||
/// @brief 淡出动画
|
||
class KGE_API ActionFadeOut : public ActionTween
|
||
{
|
||
public:
|
||
/// \~chinese
|
||
/// @brief 创建淡出动画
|
||
/// @param duration 动画时长
|
||
ActionFadeOut(Duration duration);
|
||
};
|
||
|
||
/// \~chinese
|
||
/// @brief 透明度渐变动画实体
|
||
class KGE_API ActionFadeToEntity : public ActionTweenEntity
|
||
{
|
||
public:
|
||
/// \~chinese
|
||
/// @brief 创建透明度渐变动画
|
||
/// @param duration 动画时长
|
||
/// @param opacity 目标透明度
|
||
ActionFadeToEntity(Duration duration, float opacity);
|
||
|
||
/// \~chinese
|
||
/// @brief 获取目标透明度
|
||
float GetTargetOpacity() const;
|
||
|
||
/// \~chinese
|
||
/// @brief 设置目标透明度
|
||
void SetTargetOpacity(float opacity);
|
||
|
||
/// \~chinese
|
||
/// @brief 获取该动画的拷贝对象
|
||
ActionFadeToEntity* Clone() const override;
|
||
|
||
/// \~chinese
|
||
/// @brief 获取该动画的倒转
|
||
ActionFadeToEntity* Reverse() const override
|
||
{
|
||
KGE_ERRORF("Reverse() not supported in ActionFadeToEntity");
|
||
return nullptr;
|
||
}
|
||
|
||
protected:
|
||
void Init(Actor* target) override;
|
||
|
||
void UpdateTween(Actor* target, float percent) override;
|
||
|
||
private:
|
||
float start_val_;
|
||
float delta_val_;
|
||
float end_val_;
|
||
};
|
||
|
||
/// \~chinese
|
||
/// @brief 相对旋转动画
|
||
class KGE_API ActionRotateBy : public ActionTween
|
||
{
|
||
public:
|
||
/// \~chinese
|
||
/// @brief 创建相对旋转动画
|
||
/// @param duration 动画时长
|
||
/// @param rotation 角度相对变化值
|
||
ActionRotateBy(Duration duration, float rotation);
|
||
};
|
||
|
||
/// \~chinese
|
||
/// @brief 相对旋转动画实体
|
||
class KGE_API ActionRotateByEntity : public ActionTweenEntity
|
||
{
|
||
public:
|
||
/// \~chinese
|
||
/// @brief 创建相对旋转动画
|
||
/// @param duration 动画时长
|
||
/// @param rotation 角度相对变化值
|
||
ActionRotateByEntity(Duration duration, float rotation);
|
||
|
||
/// \~chinese
|
||
/// @brief 获取角度相对变化值
|
||
float GetRotation() const;
|
||
|
||
/// \~chinese
|
||
/// @brief 设置角度相对变化值
|
||
void SetRotation(float rotation);
|
||
|
||
/// \~chinese
|
||
/// @brief 获取该动画的拷贝对象
|
||
ActionRotateByEntity* Clone() const override;
|
||
|
||
/// \~chinese
|
||
/// @brief 获取该动画的倒转
|
||
ActionRotateByEntity* Reverse() const override;
|
||
|
||
protected:
|
||
void Init(Actor* target) override;
|
||
|
||
void UpdateTween(Actor* target, float percent) override;
|
||
|
||
protected:
|
||
float start_val_;
|
||
float delta_val_;
|
||
};
|
||
|
||
/// \~chinese
|
||
/// @brief 旋转动画
|
||
class KGE_API ActionRotateTo : public ActionTween
|
||
{
|
||
public:
|
||
/// \~chinese
|
||
/// @brief 创建旋转动画
|
||
/// @param duration 动画时长
|
||
/// @param rotation 目标角度
|
||
ActionRotateTo(Duration duration, float rotation);
|
||
};
|
||
|
||
/// \~chinese
|
||
/// @brief 旋转动画实体
|
||
class KGE_API ActionRotateToEntity : public ActionRotateByEntity
|
||
{
|
||
public:
|
||
/// \~chinese
|
||
/// @brief 创建旋转动画
|
||
/// @param duration 动画时长
|
||
/// @param rotation 目标角度
|
||
ActionRotateToEntity(Duration duration, float rotation);
|
||
|
||
/// \~chinese
|
||
/// @brief 获取目标角度
|
||
float GetTargetRotation() const;
|
||
|
||
/// \~chinese
|
||
/// @brief 设置目标角度
|
||
void SetTargetRotation(float rotation);
|
||
|
||
/// \~chinese
|
||
/// @brief 获取该动画的拷贝对象
|
||
ActionRotateToEntity* Clone() const override;
|
||
|
||
/// \~chinese
|
||
/// @brief 获取该动画的倒转
|
||
ActionRotateToEntity* Reverse() const override
|
||
{
|
||
KGE_ERRORF("Reverse() not supported in ActionRotateToEntity");
|
||
return nullptr;
|
||
}
|
||
|
||
protected:
|
||
void Init(Actor* target) override;
|
||
|
||
private:
|
||
float end_val_;
|
||
};
|
||
|
||
/// \~chinese
|
||
/// @brief 自定义动画
|
||
class KGE_API ActionCustom : public ActionTween
|
||
{
|
||
public:
|
||
/// \~chinese
|
||
/// @brief 动画回调函数
|
||
/// @details 在动画更新时回调该函数,第一个参数是执行动画的目标,第二个参数是动画进度(0.0 - 1.0)
|
||
using TweenFunc = Function<void(Actor* /* target */, float /* percent */)>;
|
||
|
||
/// \~chinese
|
||
/// @brief 创建自定义动画
|
||
/// @param duration 动画时长
|
||
/// @param tween_func 动画回调函数
|
||
ActionCustom(Duration duration, TweenFunc tween_func);
|
||
};
|
||
|
||
/// \~chinese
|
||
/// @brief 自定义动画实体
|
||
class KGE_API ActionCustomEntity : public ActionTweenEntity
|
||
{
|
||
public:
|
||
/// \~chinese
|
||
/// @brief 创建自定义动画
|
||
/// @param duration 动画时长
|
||
/// @param tween_func 动画回调函数
|
||
ActionCustomEntity(Duration duration, ActionCustom::TweenFunc tween_func);
|
||
|
||
/// \~chinese
|
||
/// @brief 获取动画回调函数
|
||
ActionCustom::TweenFunc GetTweenFunc() const;
|
||
|
||
/// \~chinese
|
||
/// @brief 设置动画回调函数
|
||
void SetTweenFunc(const ActionCustom::TweenFunc& tween_func);
|
||
|
||
/// \~chinese
|
||
/// @brief 获取该动画的拷贝对象
|
||
ActionCustomEntity* Clone() const override;
|
||
|
||
/// \~chinese
|
||
/// @brief 获取该动画的倒转
|
||
ActionCustomEntity* Reverse() const override
|
||
{
|
||
KGE_ERRORF("Reverse() not supported in ActionCustomEntity");
|
||
return nullptr;
|
||
}
|
||
|
||
protected:
|
||
void Init(Actor* target) override;
|
||
|
||
void UpdateTween(Actor* target, float percent) override;
|
||
|
||
private:
|
||
ActionCustom::TweenFunc tween_func_;
|
||
};
|
||
|
||
/** @} */
|
||
|
||
inline const EaseFunc& ActionTweenEntity::GetEaseFunc() const
|
||
{
|
||
return ease_func_;
|
||
}
|
||
|
||
inline Duration ActionTweenEntity::GetDuration() const
|
||
{
|
||
return dur_;
|
||
}
|
||
|
||
inline void ActionTweenEntity::SetDuration(Duration duration)
|
||
{
|
||
dur_ = duration;
|
||
}
|
||
|
||
inline void ActionTweenEntity::SetEaseFunc(const EaseFunc& func)
|
||
{
|
||
ease_func_ = func;
|
||
}
|
||
|
||
inline Vec2 ActionMoveByEntity::GetDisplacement() const
|
||
{
|
||
return displacement_;
|
||
}
|
||
|
||
inline void ActionMoveByEntity::SetDisplacement(const Vec2& displacement)
|
||
{
|
||
displacement_ = displacement;
|
||
}
|
||
|
||
inline Point ActionMoveToEntity::GetDistination() const
|
||
{
|
||
return distination_;
|
||
}
|
||
|
||
inline void ActionMoveToEntity::SetDistination(const Point& distination)
|
||
{
|
||
distination_ = distination;
|
||
}
|
||
|
||
inline Vec2 ActionJumpByEntity::GetDisplacement() const
|
||
{
|
||
return displacement_;
|
||
}
|
||
|
||
inline float ActionJumpByEntity::GetJumpHeight() const
|
||
{
|
||
return height_;
|
||
}
|
||
|
||
inline int ActionJumpByEntity::GetJumpCount() const
|
||
{
|
||
return jump_count_;
|
||
}
|
||
|
||
inline void ActionJumpByEntity::SetDisplacement(const Vec2& displacement)
|
||
{
|
||
displacement_ = displacement;
|
||
}
|
||
|
||
inline void ActionJumpByEntity::SetJumpHeight(float height)
|
||
{
|
||
height_ = height;
|
||
}
|
||
|
||
inline void ActionJumpByEntity::SetJumpCount(int count)
|
||
{
|
||
jump_count_ = count;
|
||
}
|
||
|
||
inline Point ActionJumpToEntity::GetDistination() const
|
||
{
|
||
return distination_;
|
||
}
|
||
|
||
inline void ActionJumpToEntity::SetDistination(const Point& distination)
|
||
{
|
||
distination_ = distination;
|
||
}
|
||
|
||
inline float ActionScaleByEntity::GetScaleX() const
|
||
{
|
||
return delta_x_;
|
||
}
|
||
|
||
inline float ActionScaleByEntity::GetScaleY() const
|
||
{
|
||
return delta_y_;
|
||
}
|
||
|
||
inline void ActionScaleByEntity::SetScaleX(float scale_x)
|
||
{
|
||
delta_x_ = scale_x;
|
||
}
|
||
|
||
inline void ActionScaleByEntity::SetScaleY(float scale_y)
|
||
{
|
||
delta_y_ = scale_y;
|
||
}
|
||
|
||
inline float ActionScaleToEntity::GetTargetScaleX() const
|
||
{
|
||
return end_scale_x_;
|
||
}
|
||
|
||
inline float ActionScaleToEntity::GetTargetScaleY() const
|
||
{
|
||
return end_scale_y_;
|
||
}
|
||
|
||
inline void ActionScaleToEntity::SetTargetScaleX(float scale_x)
|
||
{
|
||
end_scale_x_ = scale_x;
|
||
}
|
||
|
||
inline void ActionScaleToEntity::SetTargetScaleY(float scale_y)
|
||
{
|
||
end_scale_y_ = scale_y;
|
||
}
|
||
|
||
inline float ActionFadeToEntity::GetTargetOpacity() const
|
||
{
|
||
return end_val_;
|
||
}
|
||
|
||
inline void ActionFadeToEntity::SetTargetOpacity(float opacity)
|
||
{
|
||
end_val_ = opacity;
|
||
}
|
||
|
||
inline float ActionRotateByEntity::GetRotation() const
|
||
{
|
||
return delta_val_;
|
||
}
|
||
|
||
inline void ActionRotateByEntity::SetRotation(float rotation)
|
||
{
|
||
delta_val_ = rotation;
|
||
}
|
||
|
||
inline float ActionRotateToEntity::GetTargetRotation() const
|
||
{
|
||
return end_val_;
|
||
}
|
||
|
||
inline void ActionRotateToEntity::SetTargetRotation(float rotation)
|
||
{
|
||
end_val_ = rotation;
|
||
}
|
||
|
||
inline ActionCustom::TweenFunc ActionCustomEntity::GetTweenFunc() const
|
||
{
|
||
return tween_func_;
|
||
}
|
||
|
||
inline void ActionCustomEntity::SetTweenFunc(const ActionCustom::TweenFunc& tween_func)
|
||
{
|
||
tween_func_ = tween_func;
|
||
}
|
||
|
||
} // namespace kiwano
|