Magic_Game/src/kiwano/common/Singleton.hpp

81 lines
2.2 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <memory>
#include <mutex>
// Class that will implement the singleton mode,
// must use the macro in its delare file
#ifndef KGE_DECLARE_SINGLETON
#define KGE_DECLARE_SINGLETON( CLASS ) \
friend ::kiwano::Singleton< CLASS >; \
friend typename std::unique_ptr< CLASS >::deleter_type
#endif
namespace kiwano
{
template <typename _Ty>
struct Singleton
{
public:
static inline _Ty* GetInstance()
{
if (!instance_)
{
std::call_once(once_, InitInstance);
}
return instance_.get();
}
static inline void InitInstance()
{
if (!instance_)
{
instance_.reset(new (std::nothrow) _Ty);
}
}
static inline void DestroyInstance()
{
instance_.reset();
}
protected:
Singleton() = default;
private:
Singleton(const Singleton&) = delete;
Singleton& operator=(const Singleton&) = delete;
private:
static std::once_flag once_;
static std::unique_ptr<_Ty> instance_;
};
template <typename _Ty>
std::once_flag Singleton<_Ty>::once_;
template <typename _Ty>
std::unique_ptr<_Ty> Singleton<_Ty>::instance_;
}