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DirectX
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make Direct3D resources global
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2020-05-22 21:07:32 +08:00 |
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Brush.cpp
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Add allocator
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2020-02-20 22:27:09 +08:00 |
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Brush.h
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minor fixes
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2020-05-15 16:29:20 +08:00 |
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Color.cpp
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Color::RGB() => Color::Rgb()
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2020-04-30 14:58:50 +08:00 |
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Color.h
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Color::RGB() => Color::Rgb()
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2020-04-30 14:58:50 +08:00 |
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Font.cpp
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Add allocator
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2020-02-20 22:27:09 +08:00 |
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Font.h
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[deploy] Change source code charset to gb2312
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2020-03-19 14:28:50 +08:00 |
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Frame.cpp
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[deploy] Use Canvas::GetContext2D() instead of drawing functions
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2020-04-26 21:20:58 +08:00 |
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Frame.h
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[deploy] Use Canvas::GetContext2D() instead of drawing functions
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2020-04-26 21:20:58 +08:00 |
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FrameSequence.cpp
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[deploy] Use Canvas::GetContext2D() instead of drawing functions
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2020-04-26 21:20:58 +08:00 |
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FrameSequence.h
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[deploy] Use Canvas::GetContext2D() instead of drawing functions
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2020-04-26 21:20:58 +08:00 |
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GifImage.cpp
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[deploy] Change source code charset to gb2312
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2020-03-19 14:28:50 +08:00 |
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GifImage.h
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[deploy] Change source code charset to gb2312
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2020-03-19 14:28:50 +08:00 |
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Layer.cpp
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Layer rename to LayerActor & LayerArea rename to Layer
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2020-02-10 18:03:35 +08:00 |
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Layer.h
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[deploy] Change source code charset to gb2312
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2020-03-19 14:28:50 +08:00 |
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NativeObject.h
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[deploy] Change source code charset to gb2312
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2020-03-19 14:28:50 +08:00 |
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RenderContext.cpp
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[deploy] Use Canvas::GetContext2D() instead of drawing functions
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2020-04-26 21:20:58 +08:00 |
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RenderContext.h
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[deploy] Use Canvas::GetContext2D() instead of drawing functions
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2020-04-26 21:20:58 +08:00 |
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Renderer.cpp
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Add resolution related functions
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2020-05-17 21:02:43 +08:00 |
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Renderer.h
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make Direct3D resources global
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2020-05-22 21:07:32 +08:00 |
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Shape.cpp
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Add allocator
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2020-02-20 22:27:09 +08:00 |
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Shape.h
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[deploy] Change source code charset to gb2312
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2020-03-19 14:28:50 +08:00 |
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ShapeMaker.cpp
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Add allocator
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2020-02-20 22:27:09 +08:00 |
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ShapeMaker.h
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[deploy] Change source code charset to gb2312
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2020-03-19 14:28:50 +08:00 |
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StrokeStyle.cpp
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Add allocator
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2020-02-20 22:27:09 +08:00 |
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StrokeStyle.h
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[deploy] Change source code charset to gb2312
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2020-03-19 14:28:50 +08:00 |
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TextLayout.cpp
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[deploy] update string functions
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2020-04-14 12:28:29 +08:00 |
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TextLayout.h
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[deploy] Change source code charset to gb2312
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2020-03-19 14:28:50 +08:00 |
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TextStyle.hpp
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[deploy] Change source code charset to gb2312
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2020-03-19 14:28:50 +08:00 |
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Texture.cpp
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Add allocator
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2020-02-20 22:27:09 +08:00 |
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Texture.h
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[deploy] Change source code charset to gb2312
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2020-03-19 14:28:50 +08:00 |
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TextureCache.cpp
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Add allocator
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2020-02-20 22:27:09 +08:00 |
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TextureCache.h
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[deploy] Change source code charset to gb2312
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2020-03-19 14:28:50 +08:00 |