Magic_Game/src/kiwano/render/DirectX/D3D11DeviceResources.h

95 lines
2.8 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/macros.h>
#include <kiwano/render/DirectX/helper.h>
#include <kiwano/render/DirectX/D3DDeviceResourcesBase.h>
#include <d3d11.h>
namespace kiwano
{
namespace graphics
{
namespace directx
{
MIDL_INTERFACE("3ede2b87-a202-4799-a39b-2308ad34cae8")
KGE_API ID3D11DeviceResources : public ID3DDeviceResourcesBase
{
public:
inline ID3D11Device* GetDevice()
{
KGE_ASSERT(device_);
return device_.Get();
}
inline ID3D11DeviceContext* GetDeviceContext()
{
KGE_ASSERT(device_context_);
return device_context_.Get();
}
inline ID3D11RenderTargetView* GetRenderTargetView()
{
KGE_ASSERT(rt_view_);
return rt_view_.Get();
}
inline ID3D11DepthStencilView* GetDepthStencilView()
{
KGE_ASSERT(ds_view_);
return ds_view_.Get();
}
inline IDXGIFactory* GetDXGIFactory()
{
KGE_ASSERT(dxgi_factory_);
return dxgi_factory_.Get();
}
inline IDXGIDevice* GetDXGIDevice()
{
KGE_ASSERT(dxgi_device_);
return dxgi_device_.Get();
}
inline IDXGISwapChain* GetDXGISwapChain()
{
KGE_ASSERT(dxgi_swap_chain_);
return dxgi_swap_chain_.Get();
}
protected:
ComPtr<ID3D11Device> device_;
ComPtr<ID3D11DeviceContext> device_context_;
ComPtr<ID3D11RenderTargetView> rt_view_;
ComPtr<ID3D11DepthStencilView> ds_view_;
ComPtr<IDXGIFactory> dxgi_factory_;
ComPtr<IDXGIDevice> dxgi_device_;
ComPtr<IDXGISwapChain> dxgi_swap_chain_;
};
extern ComPtr<ID3D11DeviceResources> GetD3D11DeviceResources();
} // namespace directx
} // namespace graphics
} // namespace kiwano