91 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #pragma once
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| #include "include-forwards.h"
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| #include "audio.h"
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| #include "Resource.h"
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| 
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| namespace easy2d
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| {
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| 	// 音乐
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| 	class Music
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| 		: public Object
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| 	{
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| 	public:
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| 		Music();
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| 
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| 		Music(
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| 			std::wstring const& file_path	/* 音乐文件路径 */
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| 		);
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| 
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| 		Music(
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| 			Resource const& res		/* 音乐资源 */
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| 		);
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| 
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| 		virtual ~Music();
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| 
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| 		// 打开音乐文件
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| 		bool Load(
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| 			std::wstring const& file_path	/* 音乐文件路径 */
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| 		);
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| 
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| 		// 打开音乐资源
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| 		bool Load(
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| 			Resource const& res		/* 音乐资源 */
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| 		);
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| 
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| 		// 播放
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| 		bool Play(
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| 			int loop_count = 0		/* 播放循环次数 (-1 为循环播放) */
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| 		);
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| 
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| 		// 暂停
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| 		void Pause();
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| 
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| 		// 继续
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| 		void Resume();
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| 
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| 		// 停止
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| 		void Stop();
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| 
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| 		// 关闭并回收资源
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| 		void Close();
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| 
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| 		// 是否正在播放
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| 		bool IsPlaying() const;
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| 
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| 		// 获取音量
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| 		float GetVolume() const;
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| 
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| 		// 设置音量
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| 		bool SetVolume(
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| 			float volume	/* 1 为原始音量, 大于 1 为放大音量, 0 为最小音量 */
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| 		);
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| 
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| 	protected:
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| 		bool	opened_;
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| 		bool	playing_;
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| 		UINT32	size_;
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| 		BYTE*	wave_data_;
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| 		Voice	voice_;
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| 	};
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| }
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