140 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			140 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #include "Path.h"
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| #include "File.h"
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| #include "../base/window.h"
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| #include <shlobj.h>
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| 
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| namespace easy2d
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| {
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| 	namespace
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| 	{
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| 		// 创建指定文件夹
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| 		bool CreateFolder(std::wstring const& dir_path)
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| 		{
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| 			if (dir_path.empty() || dir_path.size() >= MAX_PATH)
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| 				return false;
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| 
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| 			wchar_t tmp_dir_path[MAX_PATH] = { 0 };
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| 			size_t length = dir_path.length();
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| 
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| 			for (size_t i = 0; i < length; ++i)
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| 			{
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| 				tmp_dir_path[i] = dir_path.at(i);
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| 				if (tmp_dir_path[i] == L'\\' || tmp_dir_path[i] == L'/' || i == (length - 1))
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| 				{
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| 					if (::_waccess(tmp_dir_path, 0) != 0)
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| 					{
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| 						if (::_wmkdir(tmp_dir_path) != 0)
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| 						{
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| 							return false;
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| 						}
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| 					}
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| 				}
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| 			}
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| 			return true;
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| 		}
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| 	}
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| 
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| 
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| 	std::wstring const& Path::GetDataPath()
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| 	{
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| 		static std::wstring data_path;
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| 		if (data_path.empty())
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| 		{
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| 			// 设置数据的保存路径
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| 			std::wstring local_app_data_path = Path::GetLocalAppDataPath();
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| 			std::wstring title = Window::Instance()->GetTitle();
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| 			std::wstring folder_name = std::to_wstring(std::hash<std::wstring>{}(title));
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| 
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| 			if (!local_app_data_path.empty())
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| 			{
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| 				data_path.append(local_app_data_path)
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| 					.append(L"\\Easy2DGameData\\")
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| 					.append(folder_name)
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| 					.append(L"\\");
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| 
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| 				File file(data_path);
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| 				if (!file.Exists() && !CreateFolder(data_path))
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| 				{
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| 					data_path = L"";
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| 				}
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| 			}
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| 			data_path.append(L"Data.ini");
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| 		}
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| 		return data_path;
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| 	}
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| 
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| 	std::wstring const& Path::GetTemporaryPath()
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| 	{
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| 		static std::wstring temp_path;
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| 		if (temp_path.empty())
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| 		{
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| 			// 设置临时文件保存路径
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| 			wchar_t path[_MAX_PATH];
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| 			std::wstring title = Window::Instance()->GetTitle();
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| 			std::wstring folder_name = std::to_wstring(std::hash<std::wstring>{}(title));
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| 
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| 			if (0 != ::GetTempPath(_MAX_PATH, path))
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| 			{
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| 				temp_path.append(path)
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| 					.append(L"\\Easy2DGameTemp\\")
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| 					.append(folder_name)
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| 					.append(L"\\");
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| 
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| 				File file(temp_path);
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| 				if (!file.Exists() && !CreateFolder(temp_path))
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| 				{
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| 					temp_path = L"";
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| 				}
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| 			}
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| 		}
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| 		return temp_path;
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| 	}
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| 
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| 	std::wstring const& Path::GetLocalAppDataPath()
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| 	{
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| 		static std::wstring local_app_data_path;
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| 		if (local_app_data_path.empty())
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| 		{
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| 			// 获取 AppData/Local 文件夹的路径
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| 			wchar_t path[MAX_PATH] = { 0 };
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| 			::SHGetFolderPath(NULL, CSIDL_LOCAL_APPDATA, NULL, SHGFP_TYPE_CURRENT, path);
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| 			local_app_data_path = path;
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| 		}
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| 
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| 		return local_app_data_path;
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| 	}
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| 
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| 	std::wstring const& Path::GetExeFilePath()
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| 	{
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| 		static std::wstring exe_file_path;
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| 		if (exe_file_path.empty())
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| 		{
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| 			TCHAR path[_MAX_PATH] = { 0 };
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| 			if (::GetModuleFileName(nullptr, path, _MAX_PATH) != 0)
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| 			{
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| 				exe_file_path = path;
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| 			}
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| 		}
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| 		return exe_file_path;
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| 	}
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| } |