Magic_Game/core/utils/Player.h

126 lines
2.8 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "../base/include-forwards.h"
#include "../base/Resource.h"
#include <unordered_map>
namespace easy2d
{
// 音乐播放器
class Player
: protected Noncopyable
{
using MusicMap = std::unordered_map<size_t, SpMusic>;
public:
Player();
~Player();
// 预加载音乐资源
bool Load(
std::wstring const& file_path /* 音乐文件路径 */
);
// 播放音乐
bool Play(
std::wstring const& file_path, /* 音乐文件路径 */
int loop_count = 0 /* 播放循环次数 (-1 为循环播放) */
);
// 暂停音乐
void Pause(
std::wstring const& file_path /* 音乐文件路径 */
);
// 继续播放音乐
void Resume(
std::wstring const& file_path /* 音乐文件路径 */
);
// 停止音乐
void Stop(
std::wstring const& file_path /* 音乐文件路径 */
);
// 获取音乐播放状态
bool IsPlaying(
std::wstring const& file_path /* 音乐文件路径 */
);
// 预加载音乐资源
bool Load(
Resource const& res /* 音乐资源 */
);
// 播放音乐
bool Play(
Resource const& res, /* 音乐资源 */
int loop_count = 0 /* 播放循环次数 (-1 为循环播放) */
);
// 暂停音乐
void Pause(
Resource const& res /* 音乐资源 */
);
// 继续播放音乐
void Resume(
Resource const& res /* 音乐资源 */
);
// 停止音乐
void Stop(
Resource const& res /* 音乐资源 */
);
// 获取音乐播放状态
bool IsPlaying(
Resource const& res /* 音乐资源 */
);
// 获取音量
float GetVolume() const;
// 设置音量
void SetVolume(
float volume /* 1.0 为原始音量 */
);
// 暂停所有音乐
void PauseAll();
// 继续播放所有音乐
void ResumeAll();
// 停止所有音乐
void StopAll();
// 清除缓存
void ClearCache();
protected:
float volume_;
MusicMap musics_cache_;
};
}