126 lines
2.8 KiB
C++
126 lines
2.8 KiB
C++
// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "../base/include-forwards.h"
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#include "../base/Resource.h"
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#include <unordered_map>
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namespace easy2d
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{
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// 音乐播放器
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class Player
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: protected Noncopyable
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{
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using MusicMap = std::unordered_map<size_t, SpMusic>;
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public:
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Player();
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~Player();
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// 预加载音乐资源
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bool Load(
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std::wstring const& file_path /* 音乐文件路径 */
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);
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// 播放音乐
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bool Play(
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std::wstring const& file_path, /* 音乐文件路径 */
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int loop_count = 0 /* 播放循环次数 (-1 为循环播放) */
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);
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// 暂停音乐
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void Pause(
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std::wstring const& file_path /* 音乐文件路径 */
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);
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// 继续播放音乐
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void Resume(
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std::wstring const& file_path /* 音乐文件路径 */
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);
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// 停止音乐
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void Stop(
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std::wstring const& file_path /* 音乐文件路径 */
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);
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// 获取音乐播放状态
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bool IsPlaying(
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std::wstring const& file_path /* 音乐文件路径 */
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);
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// 预加载音乐资源
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bool Load(
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Resource const& res /* 音乐资源 */
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);
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// 播放音乐
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bool Play(
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Resource const& res, /* 音乐资源 */
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int loop_count = 0 /* 播放循环次数 (-1 为循环播放) */
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);
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// 暂停音乐
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void Pause(
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Resource const& res /* 音乐资源 */
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);
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// 继续播放音乐
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void Resume(
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Resource const& res /* 音乐资源 */
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);
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// 停止音乐
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void Stop(
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Resource const& res /* 音乐资源 */
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);
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// 获取音乐播放状态
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bool IsPlaying(
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Resource const& res /* 音乐资源 */
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);
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// 获取音量
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float GetVolume() const;
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// 设置音量
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void SetVolume(
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float volume /* 1.0 为原始音量 */
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);
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// 暂停所有音乐
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void PauseAll();
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// 继续播放所有音乐
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void ResumeAll();
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// 停止所有音乐
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void StopAll();
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// 清除缓存
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void ClearCache();
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protected:
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float volume_;
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MusicMap musics_cache_;
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};
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}
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