Magic_Game/Demo/main.cpp

42 lines
789 B
C++

#include "..\Easy2D\easy2d.h"
int WINAPI WinMain(
HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow
)
{
EApp app;
if (app.init(L"Easy2D Demo", 640, 480))
{
auto scene = new EScene();
auto sprite = new ESprite(L"test.png");
sprite->setAnchor(0.5f, 0.5f);
sprite->setPos(EApp::getWidth() / 2, sprite->getHeight() / 2);
auto sprite2 = new ESprite(L"test.png");
sprite2->setPos(30, 0);
sprite2->setScale(0.5);
sprite2->setRotation(45);
sprite->addChild(sprite2);
auto mlistener = new EMouseDoubleClickListener([=](EPoint p) {
//sprite->setRotation(sprite->getRotation() + 10);
EApp::setWindowSize(640, 480);
});
mlistener->bindWith(sprite);
scene->add(sprite);
app.enterScene(scene);
app.run();
}
return 0;
}