64 lines
1.3 KiB
C++
64 lines
1.3 KiB
C++
#include "..\e2dtransition.h"
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#include "..\e2dnode.h"
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e2d::TransitionMove::TransitionMove(double duration, Direct direct)
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: TransitionBase(duration)
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, m_Direct(direct)
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{
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}
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void e2d::TransitionMove::_init(Scene * prev, Scene * next)
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{
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TransitionBase::_init(prev, next);
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double width = m_WindowSize.width;
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double height = m_WindowSize.height;
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if (m_Direct == Direct::UP)
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{
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m_Vector = Vector(0, -height);
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m_NextPos = Point(0, height);
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}
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else if (m_Direct == Direct::DOWN)
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{
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m_Vector = Vector(0, height);
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m_NextPos = Point(0, -height);
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}
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else if (m_Direct == Direct::LEFT)
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{
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m_Vector = Vector(-width, 0);
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m_NextPos = Point(width, 0);
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}
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else if (m_Direct == Direct::RIGHT)
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{
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m_Vector = Vector(width, 0);
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m_NextPos = Point(-width, 0);
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}
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if (m_pPrevScene) m_pPrevScene->getRoot()->setPos(0, 0);
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m_pNextScene->getRoot()->setPos(m_NextPos);
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}
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void e2d::TransitionMove::_updateCustom()
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{
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if (m_pPrevScene)
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{
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m_pPrevScene->getRoot()->setPos(m_Vector * m_fRateOfProgress);
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}
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if (m_pNextScene)
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{
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m_pNextScene->getRoot()->setPos(m_NextPos + m_Vector * m_fRateOfProgress);
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}
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if (m_fRateOfProgress >= 1)
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{
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this->_stop();
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}
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}
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void e2d::TransitionMove::_reset()
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{
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if (m_pPrevScene) m_pPrevScene->getRoot()->setPos(0, 0);
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m_pNextScene->getRoot()->setPos(0, 0);
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}
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