Magic_Game/core/Action/OpacityTo.cpp

21 lines
362 B
C++

#include "..\e2daction.h"
#include "..\e2dnode.h"
e2d::OpacityTo::OpacityTo(float duration, float opacity)
: OpacityBy(duration, 0)
{
_endVal = opacity;
}
e2d::OpacityTo * e2d::OpacityTo::clone() const
{
return new (e2d::autorelease) OpacityTo(_duration, _endVal);
}
void e2d::OpacityTo::_init()
{
OpacityBy::_init();
_deltaVal = _endVal - _startVal;
}