Magic_Game/core/Action/RotateBy.cpp

39 lines
655 B
C++

#include "..\e2daction.h"
#include "..\e2dnode.h"
e2d::RotateBy::RotateBy(float duration, float rotation)
: FiniteTimeAction(duration)
{
_deltaVal = rotation;
}
void e2d::RotateBy::_init()
{
FiniteTimeAction::_init();
if (_target)
{
_startVal = _target->getRotation();
}
}
void e2d::RotateBy::_update()
{
FiniteTimeAction::_update();
if (_target)
{
_target->setRotation(_startVal + _deltaVal * _delta);
}
}
e2d::RotateBy * e2d::RotateBy::clone() const
{
return new (e2d::autorelease) RotateBy(_duration, _deltaVal);
}
e2d::RotateBy * e2d::RotateBy::reverse() const
{
return new (e2d::autorelease) RotateBy(_duration, -_deltaVal);
}