Magic_Game/core/Common/Duration.cpp

80 lines
1.3 KiB
C++

#include "..\e2dcommon.h"
using namespace std::chrono;
e2d::Duration::Duration()
: _ms()
{
}
e2d::Duration::Duration(float seconds)
: _ms(static_cast<long long>(seconds * 1000.f))
{
}
int e2d::Duration::milliseconds() const
{
return static_cast<int>(_ms.count());
}
float e2d::Duration::seconds() const
{
return _ms.count() / 1000.f;
}
bool e2d::Duration::operator==(const Duration & other) const
{
return _ms == other._ms;
}
bool e2d::Duration::operator!=(const Duration & other) const
{
return _ms != other._ms;
}
bool e2d::Duration::operator>(const Duration & other) const
{
return _ms > other._ms;
}
bool e2d::Duration::operator>=(const Duration & other) const
{
return _ms >= other._ms;
}
bool e2d::Duration::operator<(const Duration & other) const
{
return _ms < other._ms;
}
bool e2d::Duration::operator<=(const Duration & other) const
{
return _ms <= other._ms;
}
e2d::Duration e2d::Duration::operator+(Duration const & other) const
{
Duration d;
d._ms = _ms + other._ms;
return std::move(d);
}
e2d::Duration e2d::Duration::operator-(Duration const & other) const
{
Duration d;
d._ms = _ms - other._ms;
return std::move(d);
}
e2d::Duration & e2d::Duration::operator+=(Duration const &other)
{
_ms += other._ms;
return (*this);
}
e2d::Duration & e2d::Duration::operator-=(Duration const &other)
{
_ms -= other._ms;
return (*this);
}