Magic_Game/core/Common/Rect.cpp

60 lines
1.3 KiB
C++

#include "..\e2dcommon.h"
e2d::Rect::Rect(void)
{
setRect(0.f, 0.f, 0.f, 0.f);
}
e2d::Rect::Rect(float x, float y, float width, float height)
{
setRect(x, y, width, height);
}
e2d::Rect::Rect(const Point& pos, const Size& size)
{
setRect(pos.x, pos.y, size.width, size.height);
}
e2d::Rect::Rect(const Rect& other)
{
setRect(other.origin.x, other.origin.y, other.size.width, other.size.height);
}
e2d::Rect& e2d::Rect::operator= (const Rect& other)
{
setRect(other.origin.x, other.origin.y, other.size.width, other.size.height);
return *this;
}
bool e2d::Rect::operator==(const Rect & rect) const
{
return (origin == rect.origin) && (size == rect.size);
}
void e2d::Rect::setRect(float x, float y, float width, float height)
{
origin.x = x;
origin.y = y;
size.width = width;
size.height = height;
}
bool e2d::Rect::containsPoint(const Point& point) const
{
if (point.x >= origin.x && point.x <= (origin.y + size.height)
&& point.y >= origin.y && point.y <= (origin.y + size.height))
{
return true;
}
return false;
}
bool e2d::Rect::intersects(const Rect& rect) const
{
return !((origin.x + size.width) < rect.origin.x ||
(rect.origin.x + rect.size.width) < origin.x ||
(origin.y + size.height) < rect.origin.y ||
(rect.origin.y + rect.size.height) < origin.y);
}