Magic_Game/core/Common/Ref.cpp

26 lines
230 B
C++

#include "..\e2dcommon.h"
e2d::Ref::Ref()
: _refCount(0)
{
}
e2d::Ref::~Ref()
{
}
void e2d::Ref::retain()
{
_refCount++;
}
void e2d::Ref::release()
{
_refCount--;
}
int e2d::Ref::getRefCount() const
{
return _refCount;
}