Magic_Game/core/Common/Resource.cpp

63 lines
1.1 KiB
C++

#include "..\e2dtool.h"
e2d::Resource::Resource(const String & fileName)
: _isFile(true)
, _fileName(fileName)
, _resNameId(0)
, _resType()
{
}
e2d::Resource::Resource(size_t resNameId, const String & resType)
: _isFile(false)
, _fileName()
, _resNameId(resNameId)
, _resType(resType)
{
}
bool e2d::Resource::isFile() const
{
return _isFile;
}
const e2d::String & e2d::Resource::getFileName() const
{
return _fileName;
}
size_t e2d::Resource::getResNameId() const
{
return _resNameId;
}
const e2d::String & e2d::Resource::getResType() const
{
return _resType;
}
size_t e2d::Resource::getKey() const
{
return _isFile ? _fileName.getHashCode() : _resNameId;
}
bool e2d::Resource::operator>(const Resource &res) const
{
return this->getKey() > res.getKey();
}
bool e2d::Resource::operator>=(const Resource &res) const
{
return this->getKey() >= res.getKey();
}
bool e2d::Resource::operator<(const Resource &res) const
{
return this->getKey() < res.getKey();
}
bool e2d::Resource::operator<=(const Resource &res) const
{
return this->getKey() <= res.getKey();
}