Magic_Game/core/Tool/Data.cpp

90 lines
1.6 KiB
C++

#include "..\e2dtool.h"
e2d::Data::Data(const String & key, const String & field)
: _key(key)
, _field(field)
, _dataPath(Path::getDataPath())
{
}
void e2d::Data::saveInt(int value)
{
::WritePrivateProfileString(
(LPCWSTR)_field,
(LPCWSTR)_key,
(LPCWSTR)String::parse(value),
(LPCWSTR)_dataPath
);
}
void e2d::Data::saveDouble(float value)
{
::WritePrivateProfileString(
(LPCWSTR)_field,
(LPCWSTR)_key,
(LPCWSTR)String::parse(value),
(LPCWSTR)_dataPath
);
}
void e2d::Data::saveBool(bool value)
{
::WritePrivateProfileString(
(LPCWSTR)_field,
(LPCWSTR)_key,
(value ? L"1" : L"0"),
(LPCWSTR)_dataPath
);
}
void e2d::Data::saveString(const String& value)
{
::WritePrivateProfileString(
(LPCWSTR)_field,
(LPCWSTR)_key,
(LPCWSTR)value,
(LPCWSTR)_dataPath
);
}
int e2d::Data::getInt(int defaultValue)
{
return ::GetPrivateProfileInt(
(LPCWSTR)_field,
(LPCWSTR)_key,
defaultValue,
(LPCWSTR)_dataPath
);
}
float e2d::Data::getDouble(float defaultValue)
{
wchar_t temp[32] = { 0 };
::GetPrivateProfileString((LPCWSTR)_field, (LPCWSTR)_key, (LPCWSTR)String::parse(defaultValue), temp, 31, (LPCWSTR)_dataPath);
return std::stof(temp);
}
bool e2d::Data::getBool(bool defaultValue)
{
int nValue = ::GetPrivateProfileInt(
(LPCWSTR)_field,
(LPCWSTR)_key,
defaultValue ? 1 : 0,
(LPCWSTR)_dataPath);
return nValue != 0;
}
e2d::String e2d::Data::getString(const String& defaultValue)
{
wchar_t temp[256] = { 0 };
::GetPrivateProfileString(
(LPCWSTR)_field,
(LPCWSTR)_key,
(LPCWSTR)defaultValue,
temp,
255,
(LPCWSTR)_dataPath
);
return temp;
}