Magic_Game/core/Transition/EmergeTransition.cpp

36 lines
554 B
C++

#include "..\e2dtransition.h"
#include "..\e2dnode.h"
e2d::EmergeTransition::EmergeTransition(float duration)
: Transition(duration)
{
}
bool e2d::EmergeTransition::init(Scene * prev, Scene * next)
{
if (Transition::init(prev, next))
{
_outLayerParam.opacity = 1;
_inLayerParam.opacity = 0;
return true;
}
return false;
}
void e2d::EmergeTransition::update()
{
Transition::update();
_outLayerParam.opacity = 1 - _delta;
_inLayerParam.opacity = _delta;
if (_delta >= 1)
{
this->stop();
}
}
void e2d::EmergeTransition::reset()
{
}