Magic_Game/core/Transition/FadeTransition.cpp

43 lines
662 B
C++

#include "..\e2dtransition.h"
#include "..\e2dnode.h"
e2d::FadeTransition::FadeTransition(float duration)
: Transition(duration)
{
}
bool e2d::FadeTransition::init(Scene * prev, Scene * next)
{
if (Transition::init(prev, next))
{
_outLayerParam.opacity = 1;
_inLayerParam.opacity = 0;
return true;
}
return false;
}
void e2d::FadeTransition::update()
{
Transition::update();
if (_delta < 0.5)
{
_outLayerParam.opacity = 1 - _delta * 2;
_inLayerParam.opacity = 0;
}
else
{
_outLayerParam.opacity = 0;
_inLayerParam.opacity = (_delta - 0.5f) * 2;
if (_delta >= 1)
{
this->stop();
}
}
}
void e2d::FadeTransition::reset()
{
}