69 lines
1.3 KiB
C++
69 lines
1.3 KiB
C++
#include "..\e2dtransition.h"
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#include "..\e2dnode.h"
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e2d::MoveTransition::MoveTransition(float duration, Direction direction)
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: Transition(duration)
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, _direction(direction)
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{
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}
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bool e2d::MoveTransition::init(Scene * prev, Scene * next)
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{
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if (Transition::init(prev, next))
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{
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float width = _windowSize.width;
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float height = _windowSize.height;
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if (_direction == Direction::Up)
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{
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_posDelta = Vector2(0, -height);
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_startPos = Point(0, height);
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}
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else if (_direction == Direction::Down)
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{
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_posDelta = Vector2(0, height);
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_startPos = Point(0, -height);
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}
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else if (_direction == Direction::Left)
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{
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_posDelta = Vector2(-width, 0);
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_startPos = Point(width, 0);
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}
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else if (_direction == Direction::Right)
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{
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_posDelta = Vector2(width, 0);
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_startPos = Point(-width, 0);
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}
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if (_outScene) _outScene->getRoot()->setPos(0, 0);
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_inScene->getRoot()->setPos(_startPos);
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return true;
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}
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return false;
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}
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void e2d::MoveTransition::update()
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{
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Transition::update();
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if (_outScene)
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{
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_outScene->getRoot()->setPos(_posDelta * _delta);
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}
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if (_inScene)
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{
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_inScene->getRoot()->setPos(_startPos + _posDelta * _delta);
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}
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if (_delta >= 1)
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{
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this->stop();
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}
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}
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void e2d::MoveTransition::reset()
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{
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if (_outScene) _outScene->getRoot()->setPos(0, 0);
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_inScene->getRoot()->setPos(0, 0);
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}
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