265 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			265 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dmanager.h"
 | |
| #include "..\e2dnode.h"
 | |
| #include "..\e2dcollider.h"
 | |
| #include "..\e2dtool.h"
 | |
| 
 | |
| // 监听器
 | |
| class Listener
 | |
| {
 | |
| public:
 | |
| 	Listener(
 | |
| 		const e2d::Function& func,
 | |
| 		const e2d::String& name,
 | |
| 		bool paused
 | |
| 	)
 | |
| 		: name(name)
 | |
| 		, callback(func)
 | |
| 		, running(!paused)
 | |
| 		, stopped(false)
 | |
| 	{
 | |
| 	}
 | |
| 
 | |
| 	// 更新监听器状态
 | |
| 	virtual void update()
 | |
| 	{
 | |
| 		if (callback)
 | |
| 		{
 | |
| 			callback();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| public:
 | |
| 	bool running;
 | |
| 	bool stopped;
 | |
| 	e2d::String name;
 | |
| 	e2d::Function callback;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 碰撞体集合
 | |
| static std::vector<e2d::Collider*> s_vColliders;
 | |
| // 监听器容器
 | |
| static std::vector<Listener*> s_vListeners;
 | |
| // 碰撞触发状态
 | |
| static bool s_bCollisionEnable = false;
 | |
| // 发生碰撞的节点
 | |
| static e2d::Node * s_pActiveNode = nullptr;
 | |
| static e2d::Node * s_pPassiveNode = nullptr;
 | |
| 
 | |
| 
 | |
| void e2d::ColliderManager::setEnable(bool enable)
 | |
| {
 | |
| 	s_bCollisionEnable = enable;
 | |
| }
 | |
| 
 | |
| void e2d::ColliderManager::__update()
 | |
| {
 | |
| 	if (s_vListeners.empty() || Game::isPaused())
 | |
| 		return;
 | |
| 
 | |
| 	for (size_t i = 0; i < s_vListeners.size(); i++)
 | |
| 	{
 | |
| 		auto listener = s_vListeners[i];
 | |
| 		// 清除已停止的监听器
 | |
| 		if (listener->stopped)
 | |
| 		{
 | |
| 			delete listener;
 | |
| 			s_vListeners.erase(s_vListeners.begin() + i);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			// 更新监听器
 | |
| 			listener->update();
 | |
| 			++i;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void e2d::ColliderManager::__updateCollider(e2d::Collider * pActiveCollider)
 | |
| {
 | |
| 	// 判断碰撞触发是否打开
 | |
| 	if (!s_bCollisionEnable)
 | |
| 		return;
 | |
| 
 | |
| 	Node* pActiveNode = pActiveCollider->_parentNode;
 | |
| 	if (pActiveNode)
 | |
| 	{
 | |
| 		// 获取节点所在场景
 | |
| 		Scene* pCurrentScene = pActiveNode->getParentScene();
 | |
| 
 | |
| 		// 判断与其他碰撞体的交集情况
 | |
| 		for (size_t i = 0; i < s_vColliders.size(); i++)
 | |
| 		{
 | |
| 			auto pPassiveCollider = s_vColliders[i];
 | |
| 			// 判断两个碰撞体是否是同一个对象
 | |
| 			if (pActiveCollider == pPassiveCollider)
 | |
| 				continue;
 | |
| 
 | |
| 			// 获取被碰撞节点
 | |
| 			Node* pPassiveNode = pPassiveCollider->_parentNode;
 | |
| 			// 判断两节点是否处于同一场景中
 | |
| 			if (pPassiveNode &&
 | |
| 				pPassiveNode->getParentScene() == pCurrentScene)
 | |
| 			{
 | |
| 				// 判断两物体是否是相互冲突的物体
 | |
| 				auto IsCollideWith = [](Node * active, Node * passive) -> bool
 | |
| 				{
 | |
| 					unsigned int hash = passive->getHashName();
 | |
| 					for (auto collider : active->_colliders)
 | |
| 						if (collider == hash)
 | |
| 							return true;
 | |
| 					return false;
 | |
| 				};
 | |
| 
 | |
| 				if (IsCollideWith(pActiveNode, pPassiveNode))
 | |
| 				{
 | |
| 					// 判断两碰撞体交集情况
 | |
| 					Relation relation = pActiveCollider->getRelationWith(pPassiveCollider);
 | |
| 					// 忽略 UNKNOWN 和 DISJOINT 情况
 | |
| 					if (relation != Relation::UNKNOWN && relation != Relation::DISJOINT)
 | |
| 					{
 | |
| 						s_pActiveNode = pActiveNode;
 | |
| 						s_pPassiveNode = pPassiveNode;
 | |
| 						pActiveNode->onCollide(pPassiveNode);
 | |
| 						pPassiveNode->onCollide(pActiveNode);
 | |
| 						pCurrentScene->onCollide(pActiveNode, pPassiveNode);
 | |
| 						ColliderManager::__update();
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	s_pActiveNode = nullptr;
 | |
| 	s_pPassiveNode = nullptr;
 | |
| }
 | |
| 
 | |
| void e2d::ColliderManager::add(const Function& func, const String& name, bool paused)
 | |
| {
 | |
| 	auto listener = new Listener(func, name, paused);
 | |
| 	s_vListeners.push_back(listener);
 | |
| }
 | |
| 
 | |
| void e2d::ColliderManager::pause(const String& name)
 | |
| {
 | |
| 	for (auto listener : s_vListeners)
 | |
| 	{
 | |
| 		if (listener->name == name)
 | |
| 		{
 | |
| 			listener->running = false;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void e2d::ColliderManager::resume(const String& name)
 | |
| {
 | |
| 	for (auto listener : s_vListeners)
 | |
| 	{
 | |
| 		if (listener->name == name)
 | |
| 		{
 | |
| 			listener->running = true;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void e2d::ColliderManager::stop(const String& name)
 | |
| {
 | |
| 	for (auto listener : s_vListeners)
 | |
| 	{
 | |
| 		if (listener->name == name)
 | |
| 		{
 | |
| 			listener->stopped = true;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void e2d::ColliderManager::pauseAll()
 | |
| {
 | |
| 	for (auto listener : s_vListeners)
 | |
| 	{
 | |
| 		listener->running = false;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void e2d::ColliderManager::resumeAll()
 | |
| {
 | |
| 	for (auto listener : s_vListeners)
 | |
| 	{
 | |
| 		listener->running = true;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void e2d::ColliderManager::stopAll()
 | |
| {
 | |
| 	for (auto listener : s_vListeners)
 | |
| 	{
 | |
| 		listener->stopped = true;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| e2d::Node * e2d::ColliderManager::getActiveNode()
 | |
| {
 | |
| 	return s_pActiveNode;
 | |
| }
 | |
| 
 | |
| e2d::Node * e2d::ColliderManager::getPassiveNode()
 | |
| {
 | |
| 	return s_pPassiveNode;
 | |
| }
 | |
| 
 | |
| e2d::Node* e2d::ColliderManager::isCausedBy(Node * node)
 | |
| {
 | |
| 	if (s_pActiveNode == node)
 | |
| 		return s_pPassiveNode;
 | |
| 	if (s_pPassiveNode == node)
 | |
| 		return s_pActiveNode;
 | |
| 	return nullptr;
 | |
| }
 | |
| 
 | |
| e2d::Node* e2d::ColliderManager::isCausedBy(const String& name)
 | |
| {
 | |
| 	if (s_pActiveNode->getName() == name)
 | |
| 		return s_pActiveNode;
 | |
| 	if (s_pPassiveNode->getName() == name)
 | |
| 		return s_pPassiveNode;
 | |
| 	return nullptr;
 | |
| }
 | |
| 
 | |
| void e2d::ColliderManager::__addCollider(Collider * pCollider)
 | |
| {
 | |
| 	if (pCollider)
 | |
| 	{
 | |
| 		if (pCollider->_parentNode)
 | |
| 		{
 | |
| 			WARN_IF(true, "ColliderManager::__add Failed! The shape is already added.");
 | |
| 			return;
 | |
| 		}
 | |
| 		pCollider->retain();
 | |
| 		s_vColliders.push_back(pCollider);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void e2d::ColliderManager::__removeCollider(Collider * pCollider)
 | |
| {
 | |
| 	if (pCollider)
 | |
| 	{
 | |
| 		for (size_t i = 0; i < s_vColliders.size(); i++)
 | |
| 		{
 | |
| 			if (s_vColliders[i] == pCollider)
 | |
| 			{
 | |
| 				SafeRelease(pCollider);
 | |
| 				s_vColliders.erase(s_vColliders.begin() + i);
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void e2d::ColliderManager::__uninit()
 | |
| {
 | |
| 	for (auto listener : s_vListeners)
 | |
| 	{
 | |
| 		delete listener;
 | |
| 	}
 | |
| 	s_vListeners.clear();
 | |
| }
 |