Magic_Game/core/Node/Text.cpp

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#include "..\e2dnode.h"
e2d::Text::Text()
: _style()
, _textLayout(nullptr)
, _textFormat(nullptr)
{
}
e2d::Text::Text(const String& text)
: _style()
, _textLayout(nullptr)
, _textFormat(nullptr)
, _text(text)
{
_reset();
}
e2d::Text::Text(TextStyle textStyle)
: _style(textStyle)
, _textLayout(nullptr)
, _textFormat(nullptr)
{
_reset();
}
e2d::Text::Text(const String& text, TextStyle textStyle)
: _style(textStyle)
, _textLayout(nullptr)
, _textFormat(nullptr)
, _text(text)
{
_reset();
}
e2d::Text::Text(
const String& text,
const String& fontFamily,
double fontSize,
UINT32 color,
UINT32 fontWeight,
bool italic,
TextAlign alignment,
bool wrapping,
double wrappingWidth,
double lineSpacing,
bool hasUnderline,
bool hasStrikethrough,
bool hasOutline,
UINT32 outlineColor,
UINT32 outlineWidth
)
: _style(
fontFamily,
fontSize,
color,
fontWeight,
italic,
alignment,
wrapping,
wrappingWidth,
lineSpacing,
hasUnderline,
hasStrikethrough,
hasOutline,
outlineColor,
outlineWidth
)
, _textLayout(nullptr)
, _textFormat(nullptr)
, _text(text)
{
_reset();
}
e2d::Text::~Text()
{
SafeReleaseInterface(_textFormat);
SafeReleaseInterface(_textLayout);
}
e2d::String e2d::Text::getText() const
{
return _text;
}
e2d::TextStyle e2d::Text::getTextStyle() const
{
return _style;
}
e2d::String e2d::Text::getFontFamily() const
{
return _style.fontFamily;
}
double e2d::Text::getFontSize() const
{
return _style.fontSize;
}
UINT32 e2d::Text::getFontWeight() const
{
return _style.fontWeight;
}
e2d::Color e2d::Text::getColor() const
{
return _style.color;
}
e2d::Color e2d::Text::getOutlineColor() const
{
return _style.outlineColor;
}
double e2d::Text::getOutlineWidth() const
{
return _style.outlineWidth;
}
e2d::LineJoin e2d::Text::getOutlineJoin() const
{
return _style.outlineJoin;
}
int e2d::Text::getLineCount() const
{
if (_textLayout)
{
DWRITE_TEXT_METRICS metrics;
_textLayout->GetMetrics(&metrics);
return static_cast<int>(metrics.lineCount);
}
else
{
return 0;
}
}
bool e2d::Text::isItalic() const
{
return _style.italic;
}
bool e2d::Text::hasStrikethrough() const
{
return _style.hasStrikethrough;
}
bool e2d::Text::hasUnderline() const
{
return _style.hasUnderline;
}
bool e2d::Text::hasOutline() const
{
return _style.hasOutline;
}
void e2d::Text::setText(const String& text)
{
_text = text;
_reset();
}
void e2d::Text::setStyle(const TextStyle& textStyle)
{
_style = textStyle;
_reset();
}
void e2d::Text::setFontFamily(const String& fontFamily)
{
_style.fontFamily = fontFamily;
_reset();
}
void e2d::Text::setFontSize(double fontSize)
{
_style.fontSize = fontSize;
_reset();
}
void e2d::Text::setFontWeight(UINT32 fontWeight)
{
_style.fontWeight = fontWeight;
_reset();
}
void e2d::Text::setColor(Color color)
{
_style.color = color;
}
void e2d::Text::setItalic(bool value)
{
_style.italic = value;
_reset();
}
void e2d::Text::setWrapping(bool wrapping)
{
if (_style.wrapping != wrapping)
{
_style.wrapping = wrapping;
_reset();
}
}
void e2d::Text::setWrappingWidth(double wrappingWidth)
{
if (_style.wrappingWidth != wrappingWidth)
{
_style.wrappingWidth = max(wrappingWidth, 0);
if (_style.wrapping)
{
_reset();
}
}
}
void e2d::Text::setLineSpacing(double lineSpacing)
{
if (_style.lineSpacing != lineSpacing)
{
_style.lineSpacing = lineSpacing;
_reset();
}
}
void e2d::Text::setAlignment(TextAlign align)
{
if (_style.alignment != align)
{
_style.alignment = align;
_reset();
}
}
void e2d::Text::setUnderline(bool hasUnderline)
{
if (_style.hasUnderline != hasUnderline)
{
_style.hasUnderline = hasUnderline;
if (!_textFormat)
_createFormat();
_createLayout();
}
}
void e2d::Text::setStrikethrough(bool hasStrikethrough)
{
if (_style.hasStrikethrough != hasStrikethrough)
{
_style.hasStrikethrough = hasStrikethrough;
if (!_textFormat)
_createFormat();
_createLayout();
}
}
void e2d::Text::setOutline(bool hasOutline)
{
_style.hasOutline = hasOutline;
}
void e2d::Text::setOutlineColor(Color outlineColor)
{
_style.outlineColor = outlineColor;
}
void e2d::Text::setOutlineWidth(double outlineWidth)
{
_style.outlineWidth = outlineWidth;
}
void e2d::Text::setOutlineJoin(LineJoin outlineJoin)
{
_style.outlineJoin = outlineJoin;
}
void e2d::Text::onRender()
{
if (_textLayout)
{
// <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD>
D2D1_RECT_F textLayoutRect = D2D1::RectF(0, 0, _width, _height);
// <20><><EFBFBD>û<EFBFBD>ˢ<EFBFBD><CBA2>ɫ<EFBFBD><C9AB>͸<EFBFBD><CDB8><EFBFBD><EFBFBD>
Renderer::getSolidColorBrush()->SetOpacity(_displayOpacity);
// <20><>ȡ<EFBFBD>ı<EFBFBD><C4B1><EFBFBD>Ⱦ<EFBFBD><C8BE>
auto pTextRenderer = Renderer::getCustomTextRenderer();
pTextRenderer->SetTextStyle(
_style.color.toColorF(),
_style.hasOutline,
_style.outlineColor.toColorF(),
float(_style.outlineWidth),
D2D1_LINE_JOIN(_style.outlineJoin)
);
_textLayout->Draw(NULL, pTextRenderer, 0, 0);
}
}
void e2d::Text::_reset()
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD>ʽ<EFBFBD><CABD>
_createFormat();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD>
_createLayout();
}
void e2d::Text::_createFormat()
{
SafeReleaseInterface(_textFormat);
HRESULT hr = Renderer::getIDWriteFactory()->CreateTextFormat(
_style.fontFamily,
NULL,
DWRITE_FONT_WEIGHT(_style.fontWeight),
_style.italic ? DWRITE_FONT_STYLE_ITALIC : DWRITE_FONT_STYLE_NORMAL,
DWRITE_FONT_STRETCH_NORMAL,
float(_style.fontSize),
L"",
&_textFormat
);
ASSERT(SUCCEEDED(hr), "Create IDWriteTextFormat Failed!");
if (_textFormat)
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֶ<EFBFBD><D6B6>ʽ
_textFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT(_style.alignment));
// <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC><EFBFBD>
if (_style.lineSpacing == 0.0)
{
_textFormat->SetLineSpacing(DWRITE_LINE_SPACING_METHOD_DEFAULT, 0, 0);
}
else
{
_textFormat->SetLineSpacing(
DWRITE_LINE_SPACING_METHOD_UNIFORM,
float(_style.lineSpacing),
float(_style.lineSpacing) * 0.8f
);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (_style.wrapping)
{
_textFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_WRAP);
}
else
{
_textFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_NO_WRAP);
}
}
}
void e2d::Text::_createLayout()
{
SafeReleaseInterface(_textLayout);
// <20>ı<EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD>ַ<EFBFBD><D6B7><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (_text.isEmpty())
{
this->setSize(0, 0);
return;
}
if (_textFormat == nullptr)
{
WARN_IF(true, "Text::_createLayout failed! _textFormat NULL pointer exception.");
return;
}
UINT32 length = UINT32(_text.getLength());
// <20><><EFBFBD><EFBFBD> TextLayout
HRESULT hr;
// <20><><EFBFBD>ı<EFBFBD><C4B1>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>½<EFBFBD><C2BD>д<EFBFBD><D0B4><EFBFBD>
if (_style.wrapping)
{
hr = Renderer::getIDWriteFactory()->CreateTextLayout(
_text,
length,
_textFormat,
float(_style.wrappingWidth),
0,
&_textLayout
);
if (_textLayout)
{
// <20><>ȡ<EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD>ֵĿ<D6B5><C4BF>Ⱥ͸߶<CDB8>
DWRITE_TEXT_METRICS metrics;
_textLayout->GetMetrics(&metrics);
// <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD>
this->setSize(metrics.layoutWidth, metrics.height);
}
}
else
{
hr = Renderer::getIDWriteFactory()->CreateTextLayout(_text, length, _textFormat, 0, 0, &_textLayout);
// Ϊ<><CEAA>ֹ<EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E2A3AC><EFBFBD>ݸղŴ<D5B2><C5B4><EFBFBD><EFBFBD><EFBFBD> layout <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>´<EFBFBD><C2B4><EFBFBD><EFBFBD><EFBFBD>
if (_textLayout)
{
// <20><>ȡ<EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD>ֵĿ<D6B5><C4BF>Ⱥ͸߶<CDB8>
DWRITE_TEXT_METRICS metrics;
_textLayout->GetMetrics(&metrics);
// <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD>
this->setSize(metrics.width, metrics.height);
// <20><><EFBFBD>´<EFBFBD><C2B4><EFBFBD> layout
SafeReleaseInterface(_textLayout);
hr = Renderer::getIDWriteFactory()->CreateTextLayout(_text, length, _textFormat, _width, 0, &_textLayout);
}
}
ASSERT(SUCCEEDED(hr), "Create IDWriteTextFormat Failed!");
// <20><><EFBFBD><EFBFBD><EFBFBD>»<EFBFBD><C2BB>ߺ<EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD><EFBFBD>
DWRITE_TEXT_RANGE range = { 0, length };
if (_style.hasUnderline)
{
_textLayout->SetUnderline(true, range);
}
if (_style.hasStrikethrough)
{
_textLayout->SetStrikethrough(true, range);
}
}