105 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dcollider.h"
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| #include "..\e2dmanager.h"
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| #include "..\e2dnode.h"
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| 
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| e2d::Collider::Collider()
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| 	: m_bIsVisiable(true)
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| 	, m_nColor(Color::RED, 0.7f)
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| 	, m_pParentNode(nullptr)
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| 	, m_pTransformedGeometry(nullptr)
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| 	, m_bEnable(true)
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| 	, m_bAutoResize(true)
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| {
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| }
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| 
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| e2d::Collider::~Collider()
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| {
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| 	SafeReleaseInterface(&m_pTransformedGeometry);
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| }
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| 
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| e2d::Node * e2d::Collider::getParentNode() const
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| {
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| 	return m_pParentNode;
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| }
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| 
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| e2d::Color e2d::Collider::getColor() const
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| {
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| 	return m_nColor;
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| }
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| 
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| void e2d::Collider::setEnable(bool bEnable)
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| {
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| 	m_bEnable = bEnable;
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| }
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| 
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| void e2d::Collider::setVisiable(bool bVisiable)
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| {
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| 	m_bIsVisiable = bVisiable;
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| }
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| 
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| void e2d::Collider::setColor(Color color)
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| {
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| 	m_nColor = color;
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| }
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| 
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| void e2d::Collider::setAutoResize(bool bEnable)
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| {
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| 	m_bAutoResize = bEnable;
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| }
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| 
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| void e2d::Collider::_render()
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| {
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| 	if (m_pTransformedGeometry && m_bEnable)
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| 	{
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| 		// 获取纯色画刷
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| 		ID2D1SolidColorBrush * pBrush = Renderer::getSolidColorBrush();
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| 		// 设置画刷颜色和透明度
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| 		pBrush->SetColor(m_nColor.toColorF());
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| 		// 绘制几何碰撞体
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| 		Renderer::getRenderTarget()->DrawGeometry(m_pTransformedGeometry, pBrush);
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| 	}
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| }
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| 
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| e2d::Relation e2d::Collider::getRelationWith(Collider * pCollider) const
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| {
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| 	if (m_pTransformedGeometry && pCollider->m_pTransformedGeometry)
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| 	{
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| 		if (m_bEnable && pCollider->m_bEnable)
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| 		{
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| 			D2D1_GEOMETRY_RELATION relation;
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| 
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| 			m_pTransformedGeometry->CompareWithGeometry(
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| 				pCollider->m_pTransformedGeometry,
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| 				D2D1::Matrix3x2F::Identity(),
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| 				&relation
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| 			);
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| 
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| 			return Relation(relation);
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| 		}
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| 	}
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| 	return Relation::UNKNOWN;
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| }
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| 
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| void e2d::Collider::_transform()
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| {
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| 	if (m_pParentNode && m_bEnable)
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| 	{
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| 		if (m_bAutoResize)
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| 		{
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| 			this->_resize();
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| 		}
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| 
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| 		// 释放原碰撞体
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| 		SafeReleaseInterface(&m_pTransformedGeometry);
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| 
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| 		// 根据父节点转换几何图形
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| 		Renderer::getID2D1Factory()->CreateTransformedGeometry(
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| 			getD2dGeometry(),
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| 			m_pParentNode->m_MatriFinal,
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| 			&m_pTransformedGeometry
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| 		);
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| 
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| 		ColliderManager::__updateCollider(this);
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| 	}
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| }
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