Magic_Game/src/kiwano-audio/SoundPlayer.h

124 lines
3.0 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano-audio/Sound.h>
#include <kiwano/base/ObjectBase.h>
namespace kiwano
{
namespace audio
{
KGE_DECLARE_SMART_PTR(SoundPlayer);
/**
* \addtogroup Audio
* @{
*/
/**
* \~chinese
* @brief 音频播放器
*/
class KGE_API SoundPlayer : public ObjectBase
{
public:
/// \~chinese
/// @brief 创建音频播放器
static SoundPlayerPtr Create();
SoundPlayer();
~SoundPlayer();
/// \~chinese
/// @brief 加载本地音频文件
/// @param file_path 本地音频文件路径
/// @return 音频标识符
size_t Load(const String& file_path);
/// \~chinese
/// @brief 加载音频资源
/// @param res 音频资源
/// @return 音频标识符
size_t Load(const Resource& res);
/// \~chinese
/// @brief 播放音频
/// @param id 音频标识符
/// @param loop_count 播放循环次数,设置 -1 为循环播放
void Play(size_t id, int loop_count = 0);
/// \~chinese
/// @brief 暂停音频
/// @param id 音频标识符
void Pause(size_t id);
/// \~chinese
/// @brief 继续播放音频
/// @param id 音频标识符
void Resume(size_t id);
/// \~chinese
/// @brief 停止音频
/// @param id 音频标识符
void Stop(size_t id);
/// \~chinese
/// @brief 获取音频播放状态
/// @param id 音频标识符
bool IsPlaying(size_t id);
/// \~chinese
/// @brief 获取音量
float GetVolume() const;
/// \~chinese
/// @brief 设置音量
/// @param volume 音量大小1.0 为原始音量, 大于 1 为放大音量, 0 为最小音量
void SetVolume(float volume);
/// \~chinese
/// @brief 暂停所有音频
void PauseAll();
/// \~chinese
/// @brief 继续播放所有音频
void ResumeAll();
/// \~chinese
/// @brief 停止所有音频
void StopAll();
/// \~chinese
/// @brief 清除缓存
void ClearCache();
private:
float volume_;
using SoundMap = Map<size_t, SoundPtr>;
SoundMap sound_cache_;
};
/** @} */
} // namespace audio
} // namespace kiwano