145 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			145 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Kiwano - Nomango
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| //
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| //
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| //
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #pragma once
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| #include <kiwano/2d/Actor.h>
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| 
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| namespace kiwano
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| {
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| 
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| KGE_DECLARE_SMART_PTR(Button);
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| 
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| /**
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|  * \addtogroup Component
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|  * @{
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|  */
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| 
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| /**
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|  * \~chinese
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|  * @brief 按钮
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|  */
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| class KGE_API Button : public Component
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| {
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| public:
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|     /// \~chinese
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|     /// @brief 按钮回调函数
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|     using Callback = Function<void(Button* /* self */, Actor* /* target */)>;
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| 
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|     /// \~chinese
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|     /// @brief 创建按钮
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|     /// @param click 按钮点击回调函数
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|     static ButtonPtr Create(const Callback& click);
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| 
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|     /// \~chinese
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|     /// @brief 创建按钮
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|     /// @param click 按钮点击回调函数
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|     /// @param pressed 按钮按下回调函数
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|     /// @param mouse_over 按钮移入回调函数
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|     /// @param mouse_out 按钮移出回调函数
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|     static ButtonPtr Create(const Callback& click, const Callback& pressed, const Callback& mouse_over,
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|                             const Callback& mouse_out);
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| 
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|     Button();
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| 
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|     virtual ~Button();
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| 
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|     /// \~chinese
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|     /// @brief 设置按钮点击后的回调函数
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|     void SetClickCallback(const Callback& func);
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| 
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|     /// \~chinese
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|     /// @brief 设置按钮被按下时的回调函数
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|     void SetPressedCallback(const Callback& func);
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| 
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|     /// \~chinese
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|     /// @brief 设置鼠标移入按钮时的回调函数
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|     void SetMouseOverCallback(const Callback& func);
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| 
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|     /// \~chinese
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|     /// @brief 设置鼠标移出按钮时的回调函数
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|     void SetMouseOutCallback(const Callback& func);
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| 
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| protected:
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|     /// \~chinese
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|     /// @brief 按钮状态
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|     enum class Status
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|     {
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|         Normal,  ///< 普通
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|         Hover,   ///< 鼠标在按钮内
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|         Pressed  ///< 被按下
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|     };
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| 
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|     /// \~chinese
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|     /// @brief 获取按钮状态
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|     Status GetStatus() const;
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| 
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|     /// \~chinese
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|     /// @brief 设置按钮状态
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|     void SetStatus(Status status);
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| 
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|     /// \~chinese
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|     /// @brief 初始化组件
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|     void InitComponent(Actor* actor) override;
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| 
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|     /// \~chinese
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|     /// @brief 销毁组件
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|     void DestroyComponent() override;
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| 
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|     /// \~chinese
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|     /// @brief 处理角色事件
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|     void HandleEvent(Event* evt) override;
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| 
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| private:
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|     Status   status_;
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|     Callback click_callback_;
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|     Callback pressed_callback_;
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|     Callback mouse_over_callback_;
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|     Callback mouse_out_callback_;
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| };
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| 
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| /** @} */
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| 
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| inline void Button::SetClickCallback(const Callback& func)
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| {
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|     click_callback_ = func;
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| }
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| 
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| inline void Button::SetPressedCallback(const Callback& func)
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| {
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|     pressed_callback_ = func;
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| }
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| 
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| inline void Button::SetMouseOverCallback(const Callback& func)
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| {
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|     mouse_over_callback_ = func;
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| }
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| 
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| inline void Button::SetMouseOutCallback(const Callback& func)
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| {
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|     mouse_out_callback_ = func;
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| }
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| 
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| inline Button::Status Button::GetStatus() const
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| {
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|     return status_;
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| }
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| 
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| }  // namespace kiwano
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