Magic_Game/core/Tool/Player.cpp

163 lines
2.6 KiB
C++

#include "..\e2dtool.h"
e2d::Player::Player()
: _volume(1.f)
, _enabled(true)
, _xAudio2(nullptr)
, _masteringVoice(nullptr)
{
CoInitialize(nullptr);
if (FAILED(XAudio2Create(&_xAudio2, 0)))
{
WARN("初始化 XAudio2 组件失败");
}
if (FAILED(_xAudio2->CreateMasteringVoice(&_masteringVoice)))
{
WARN("初始化 MasteringVoice 组件失败");
}
}
e2d::Player::~Player()
{
if (!_musicList.empty())
{
for (const auto& pair : _musicList)
{
delete pair.second;
}
}
if (_masteringVoice)
{
_masteringVoice->DestroyVoice();
_masteringVoice = nullptr;
}
SafeRelease(_xAudio2);
CoUninitialize();
}
IXAudio2 * e2d::Player::getXAudio2()
{
return _xAudio2;
}
IXAudio2MasteringVoice * e2d::Player::getMasteringVoice()
{
return _masteringVoice;
}
bool e2d::Player::preload(const Resource& res)
{
if (_musicList.end() != _musicList.find(res))
return true;
Music * music = new (std::nothrow) Music();
if (music && music->open(res))
{
music->setVolume(_volume);
_musicList.insert(std::make_pair(res, music));
return true;
}
return false;
}
bool e2d::Player::play(const Resource& res, int nLoopCount)
{
if (Player::preload(res))
{
auto music = _musicList[res];
if (music->play(nLoopCount))
{
return true;
}
}
return false;
}
void e2d::Player::pause(const Resource& res)
{
if (_musicList.end() != _musicList.find(res))
_musicList[res]->pause();
}
void e2d::Player::resume(const Resource& res)
{
if (_musicList.end() != _musicList.find(res))
_musicList[res]->pause();
}
void e2d::Player::stop(const Resource& res)
{
if (_musicList.end() != _musicList.find(res))
_musicList[res]->stop();
}
bool e2d::Player::isPlaying(const Resource& res)
{
if (_musicList.end() != _musicList.find(res))
return _musicList[res]->isPlaying();
return false;
}
float e2d::Player::getVolume()
{
return _volume;
}
void e2d::Player::setVolume(float volume)
{
_volume = std::min(std::max(volume, -224.f), 224.f);
for (const auto& pair : _musicList)
{
pair.second->setVolume(_volume);
}
}
void e2d::Player::pauseAll()
{
for (const auto& pair : _musicList)
{
pair.second->pause();
}
}
void e2d::Player::resumeAll()
{
for (const auto& pair : _musicList)
{
pair.second->resume();
}
}
void e2d::Player::stopAll()
{
for (const auto& pair : _musicList)
{
pair.second->stop();
}
}
void e2d::Player::setEnabled(bool enabled)
{
if (_enabled == enabled)
return;
_enabled = enabled;
_enabled ? _xAudio2->StartEngine() : _xAudio2->StopEngine();
}
void e2d::Player::clearCache()
{
for (const auto& pair : _musicList)
{
delete pair.second;
}
_musicList.clear();
}