226 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			226 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
 | |
| // 
 | |
| // Permission is hereby granted, free of charge, to any person obtaining a copy
 | |
| // of this software and associated documentation files (the "Software"), to deal
 | |
| // in the Software without restriction, including without limitation the rights
 | |
| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | |
| // copies of the Software, and to permit persons to whom the Software is
 | |
| // furnished to do so, subject to the following conditions:
 | |
| // 
 | |
| // The above copyright notice and this permission notice shall be included in
 | |
| // all copies or substantial portions of the Software.
 | |
| // 
 | |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |
| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |
| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | |
| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | |
| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | |
| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | |
| // THE SOFTWARE.
 | |
| 
 | |
| #include "Animation.h"
 | |
| #include "Image.h"
 | |
| #include "Sprite.h"
 | |
| #include "logs.h"
 | |
| 
 | |
| namespace easy2d
 | |
| {
 | |
| 	//-------------------------------------------------------
 | |
| 	// Animate
 | |
| 	//-------------------------------------------------------
 | |
| 
 | |
| 	Animate::Animate()
 | |
| 		: frame_index_(0)
 | |
| 		, animation_(nullptr)
 | |
| 	{
 | |
| 	}
 | |
| 
 | |
| 	Animate::Animate(spAnimation const& animation)
 | |
| 		: frame_index_(0)
 | |
| 		, animation_(nullptr)
 | |
| 	{
 | |
| 		this->SetAnimation(animation);
 | |
| 	}
 | |
| 
 | |
| 	Animate::~Animate()
 | |
| 	{
 | |
| 	}
 | |
| 
 | |
| 	spAnimation Animate::GetAnimation() const
 | |
| 	{
 | |
| 		return animation_;
 | |
| 	}
 | |
| 
 | |
| 	void Animate::SetAnimation(spAnimation const& animation)
 | |
| 	{
 | |
| 		if (animation && animation != animation_)
 | |
| 		{
 | |
| 			animation_ = animation;
 | |
| 			frame_index_ = 0;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	void Animate::Init(Node* target)
 | |
| 	{
 | |
| 		Action::Init(target);
 | |
| 
 | |
| 		auto sprite_target = dynamic_cast<Sprite*>(target);
 | |
| 		if (sprite_target && animation_)
 | |
| 		{
 | |
| 			sprite_target->Load(animation_->GetFrames()[frame_index_]);
 | |
| 			++frame_index_;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	void Animate::Update(Node* target, Duration const& dt)
 | |
| 	{
 | |
| 		Action::Update(target, dt);
 | |
| 
 | |
| 		if (!animation_)
 | |
| 		{
 | |
| 			this->Stop();
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		delta_ += dt;
 | |
| 		while (delta_ >= animation_->GetInterval())
 | |
| 		{
 | |
| 			auto& frames = animation_->GetFrames();
 | |
| 			auto sprite_target = dynamic_cast<Sprite*>(target);
 | |
| 
 | |
| 			if (sprite_target)
 | |
| 			{
 | |
| 				sprite_target->Load(frames[frame_index_]);
 | |
| 			}
 | |
| 
 | |
| 			delta_ -= animation_->GetInterval();
 | |
| 			++frame_index_;
 | |
| 
 | |
| 			if (frame_index_ == frames.size())
 | |
| 			{
 | |
| 				this->Stop();
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	void Animate::Reset()
 | |
| 	{
 | |
| 		Action::Reset();
 | |
| 		frame_index_ = 0;
 | |
| 	}
 | |
| 
 | |
| 	spAction Animate::Clone() const
 | |
| 	{
 | |
| 		if (animation_)
 | |
| 		{
 | |
| 			return new (std::nothrow) Animate(animation_);
 | |
| 		}
 | |
| 		return nullptr;
 | |
| 	}
 | |
| 
 | |
| 	spAction Animate::Reverse() const
 | |
| 	{
 | |
| 		if (animation_)
 | |
| 		{
 | |
| 			auto animation = animation_->Reverse();
 | |
| 			if (animation)
 | |
| 			{
 | |
| 				return new (std::nothrow) Animate(animation);
 | |
| 			}
 | |
| 		}
 | |
| 		return nullptr;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//-------------------------------------------------------
 | |
| 	// Animation
 | |
| 	//-------------------------------------------------------
 | |
| 
 | |
| 	Animation::Animation()
 | |
| 		: interval_(1)
 | |
| 	{
 | |
| 	}
 | |
| 
 | |
| 	Animation::Animation(const Images& frames)
 | |
| 		: interval_(1)
 | |
| 	{
 | |
| 		this->Add(frames);
 | |
| 	}
 | |
| 
 | |
| 	Animation::Animation(Duration const& interval)
 | |
| 		: interval_(interval)
 | |
| 	{
 | |
| 	}
 | |
| 
 | |
| 	Animation::Animation(Duration const& interval, const Images& frames)
 | |
| 		: interval_(interval)
 | |
| 	{
 | |
| 		this->Add(frames);
 | |
| 	}
 | |
| 
 | |
| 	Animation::~Animation()
 | |
| 	{
 | |
| 	}
 | |
| 
 | |
| 	void Animation::SetInterval(Duration const& interval)
 | |
| 	{
 | |
| 		interval_ = interval;
 | |
| 	}
 | |
| 
 | |
| 	void Animation::Add(spImage const& frame)
 | |
| 	{
 | |
| 		if (!frame)
 | |
| 			logs::Warningln("Animation::Add failed, frame is nullptr.");
 | |
| 
 | |
| 		if (frame)
 | |
| 		{
 | |
| 			frames_.push_back(frame);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	void Animation::Add(const Images& frames)
 | |
| 	{
 | |
| 		for (const auto &image : frames)
 | |
| 		{
 | |
| 			this->Add(image);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Duration const& Animation::GetInterval() const
 | |
| 	{
 | |
| 		return interval_;
 | |
| 	}
 | |
| 
 | |
| 	const Images& Animation::GetFrames() const
 | |
| 	{
 | |
| 		return frames_;
 | |
| 	}
 | |
| 
 | |
| 	spAnimation Animation::Clone() const
 | |
| 	{
 | |
| 		auto animation = new (std::nothrow) Animation(interval_);
 | |
| 		if (animation)
 | |
| 		{
 | |
| 			for (const auto& frame : frames_)
 | |
| 			{
 | |
| 				animation->Add(frame);
 | |
| 			}
 | |
| 		}
 | |
| 		return animation;
 | |
| 	}
 | |
| 
 | |
| 	spAnimation Animation::Reverse() const
 | |
| 	{
 | |
| 		auto animation = new (std::nothrow) Animation(interval_);
 | |
| 		if (!frames_.empty())
 | |
| 		{
 | |
| 			for (auto iter = frames_.crbegin(), crend = frames_.crend(); iter != crend; ++iter)
 | |
| 			{
 | |
| 				if (*iter)
 | |
| 					animation->Add(*iter);
 | |
| 			}
 | |
| 		}
 | |
| 		return animation;
 | |
| 	}
 | |
| } |