Magic_Game/core/Node/ButtonToggle.cpp

324 lines
6.8 KiB
C++
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#include "..\e2dnode.h"
e2d::ButtonToggle::ButtonToggle()
: Button()
, _toggle(true)
, _normalOff(nullptr)
, _mouseoverOff(nullptr)
, _selectedOff(nullptr)
, _disabledOff(nullptr)
{
}
e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, const Function& func)
: Button()
, _toggle(true)
, _normalOff(nullptr)
, _mouseoverOff(nullptr)
, _selectedOff(nullptr)
, _disabledOff(nullptr)
{
this->setNormal(toggleOnNormal);
this->setNormalOff(toggleOffNormal);
this->setClickFunc(func);
}
e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnSelected, Node * toggleOffSelected, const Function& func)
: Button()
, _toggle(true)
, _normalOff(nullptr)
, _mouseoverOff(nullptr)
, _selectedOff(nullptr)
, _disabledOff(nullptr)
{
this->setNormal(toggleOnNormal);
this->setNormalOff(toggleOffNormal);
this->setSelected(toggleOnSelected);
this->setSelectedOff(toggleOffSelected);
this->setClickFunc(func);
}
e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, const Function& func)
: Button()
, _toggle(true)
, _normalOff(nullptr)
, _mouseoverOff(nullptr)
, _selectedOff(nullptr)
, _disabledOff(nullptr)
{
this->setNormal(toggleOnNormal);
this->setNormalOff(toggleOffNormal);
this->setMouseOver(toggleOnMouseOver);
this->setMouseOverOff(toggleOffMouseOver);
this->setSelected(toggleOnSelected);
this->setSelectedOff(toggleOffSelected);
this->setClickFunc(func);
}
e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, Node * toggleOnDisabled, Node * toggleOffDisabled, const Function& func)
: Button()
, _toggle(true)
, _normalOff(nullptr)
, _mouseoverOff(nullptr)
, _selectedOff(nullptr)
, _disabledOff(nullptr)
{
this->setNormal(toggleOnNormal);
this->setNormalOff(toggleOffNormal);
this->setMouseOver(toggleOnMouseOver);
this->setMouseOverOff(toggleOffMouseOver);
this->setSelected(toggleOnSelected);
this->setSelectedOff(toggleOffSelected);
this->setDisabled(toggleOnDisabled);
this->setDisabledOff(toggleOffDisabled);
this->setClickFunc(func);
}
e2d::ButtonToggle * e2d::ButtonToggle::create()
{
return GC::create<ButtonToggle>();
}
e2d::ButtonToggle * e2d::ButtonToggle::create(Node * onNormal, Node * offNormal, const Function & func)
{
return GC::create<ButtonToggle>(onNormal, offNormal, func);
}
e2d::ButtonToggle * e2d::ButtonToggle::create(Node * onNormal, Node * offNormal, Node * onSelected, Node * offSelected, const Function & func)
{
return GC::create<ButtonToggle>(onNormal, offNormal, onSelected, offSelected, func);
}
e2d::ButtonToggle * e2d::ButtonToggle::create(Node * onNormal, Node * offNormal, Node * onMouseOver, Node * offMouseOver, Node * onSelected, Node * offSelected, const Function & func)
{
return GC::create<ButtonToggle>(onNormal, offNormal, onMouseOver, offMouseOver, onSelected, offSelected, func);
}
e2d::ButtonToggle * e2d::ButtonToggle::create(Node * onNormal, Node * offNormal, Node * onMouseOver, Node * offMouseOver, Node * onSelected, Node * offSelected, Node * onDisabled, Node * offDisabled, const Function & func)
{
return GC::create<ButtonToggle>(onNormal, offNormal, onMouseOver, offMouseOver, onSelected, offSelected, onDisabled, offDisabled, func);
}
bool e2d::ButtonToggle::getState() const
{
return _toggle;
}
void e2d::ButtonToggle::setState(bool bState)
{
if (_toggle != bState)
{
_toggle = bState;
_updateState();
_updateVisiable();
}
}
void e2d::ButtonToggle::setNormal(Node * normal)
{
if (normal != _normal)
{
// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
if (_normal)
{
this->removeChild(_normal);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
if (normal)
{
this->addChild(normal);
this->setSize(normal->getWidth(), normal->getHeight());
}
_normal = normal;
_updateState();
_updateVisiable();
}
}
void e2d::ButtonToggle::setMouseOver(Node * mouseover)
{
if (mouseover != _mouseover)
{
// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
if (_mouseover)
{
this->removeChild(_mouseover);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
if (mouseover)
{
this->addChild(mouseover);
}
_mouseover = mouseover;
_updateState();
_updateVisiable();
}
}
void e2d::ButtonToggle::setSelected(Node * selected)
{
if (selected != _selected)
{
// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
if (_selected)
{
this->removeChild(_selected);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
if (selected)
{
this->addChild(selected);
}
_selected = selected;
_updateState();
_updateVisiable();
}
}
void e2d::ButtonToggle::setDisabled(Node * disabled)
{
if (disabled != _disabled)
{
// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
if (_disabled)
{
this->removeChild(_disabled);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
if (disabled)
{
this->addChild(disabled);
}
_disabled = disabled;
_updateState();
_updateVisiable();
}
}
void e2d::ButtonToggle::setNormalOff(Node * normal)
{
if (normal != _normalOff)
{
// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
if (_normalOff)
{
this->removeChild(_normalOff);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
if (normal)
{
this->addChild(normal);
}
_normalOff = normal;
_updateState();
_updateVisiable();
}
}
void e2d::ButtonToggle::setMouseOverOff(Node * mouseover)
{
if (mouseover != _mouseoverOff)
{
// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
if (_mouseoverOff)
{
this->removeChild(_mouseoverOff);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
if (mouseover)
{
this->addChild(mouseover);
}
_mouseoverOff = mouseover;
_updateState();
_updateVisiable();
}
}
void e2d::ButtonToggle::setSelectedOff(Node * selected)
{
if (selected != _selectedOff)
{
// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
if (_selectedOff)
{
this->removeChild(_selectedOff);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
if (selected)
{
this->addChild(selected);
}
_selectedOff = selected;
_updateState();
_updateVisiable();
}
}
void e2d::ButtonToggle::setDisabledOff(Node * disabled)
{
if (disabled != _disabledOff)
{
// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
if (_disabledOff)
{
this->removeChild(_disabledOff);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
if (disabled)
{
this->addChild(disabled);
}
_disabledOff = disabled;
_updateState();
_updateVisiable();
}
}
void e2d::ButtonToggle::_updateState()
{
if (_toggle)
{
_normal = _normal;
_mouseover = _mouseover;
_selected = _selected;
_disabled = _disabled;
if (_normalOff) _normalOff->setVisiable(false);
if (_mouseoverOff) _mouseoverOff->setVisiable(false);
if (_selectedOff) _selectedOff->setVisiable(false);
if (_disabledOff) _disabledOff->setVisiable(false);
}
else
{
_normal = _normalOff;
_mouseover = _mouseoverOff;
_selected = _selectedOff;
_disabled = _disabledOff;
if (_normal) _normal->setVisiable(false);
if (_mouseover) _mouseover->setVisiable(false);
if (_selected) _selected->setVisiable(false);
if (_disabled) _disabled->setVisiable(false);
}
}
void e2d::ButtonToggle::_runCallback()
{
_toggle = !_toggle;
_updateState();
if (_func)
{
_func();
}
}